在iOS中创建动画进度条 [英] Creating animated progress bar in iOS
问题描述
我正在尝试为iPad应用程序制作自定义动画条形图(即,条形高度增加到激活时设置级别)。我对iOS开发很陌生,我只想获得有关如何处理此任务的反馈。
I am trying to make a custom animated bar graph for an iPad application (i.e., bar height increases to set level when activated). I am quite new to iOS development and I just want to get feedback on how to approach this task.
我正试图在这个条目,我想知道我是否从这一点开始是对的。
I am trying to play around with the answer in this entry and I want to know if it's right that I'm starting from this point.
推荐答案
如果你只想要一个实心条,你可以创建一个你需要的尺寸和位置的UIView,设置它背景颜色,并将其添加到您的视图中。这是一个不错的编码,使用UIView绘制实体矩形并不羞耻。 :]
If you just want a solid bar, you can create a UIView of the size and placement that you need, set its background color, and add it to your view. This is decent coding, no shame in using a UIView to draw solid rectangles. :]
对于更复杂的图形,您可能想要创建UIView的自定义子类并覆盖其drawRect消息以执行一些自定义绘制。例如:
For more complicated graphics, you might want to create a custom subclass of UIView and override its drawRect message to do some custom drawing. For example:
- (void)drawRect:(CGRect)rect
{
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetLineWidth(context, 4.0);
CGContextSetRGBStrokeColor(context, 1.0, 1.0, 0, 1.0); // opaque yellow
CGContextMoveToPoint(context, x1, y1); // for suitable definition of x1,y1, etc
CGContextAddLineToPoint(context, x2, y2);
CGContextStrokePath(context);
}
或其他任何CGContext *您可能想要做的图纸(例如馅饼)图表,折线图等。)
or whatever other CGContext* sort of drawing you might want to do (e.g. pie charts, line charts, etc).
要通过添加带背景颜色的UIView来创建一个条形图动画,每当动画开始:
To animate a bar that you create by adding a UIView with a background color, stick the following whenever the animation starts:
timer = [NSTimer scheduledTimerWithTimeInterval:0.1 target:self selector:@selector(onTimer:) userInfo:nil repeats:YES];
self.startTime = [NSDate date];
然后添加以下消息(注意:栏会向上增长)。
and then add the following message (note: the bar will grow upwards).
- (void) onTimer:(NSTimer*)firedTimer
{
float time = [self.startTime timeIntervalSinceNow] * -1;
if (time>kMaxTime)
{
[timer invalidate];
timer = nil;
time = kMaxTime;
}
int size = time * kPixelsPerSecond;
myBar.frame = CGRectMake(x, y - size, width, size);
}
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