错误:尝试添加已有父级的SKNode [英] Error: Attemped to add a SKNode which already has a parent

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问题描述

我正在使用Swift 3和SpriteKit进行游戏,我正在尝试声明一个全局变量,以便在其余的GameScene类中使用它,但我不能。我做了什么:

I'm doing a game with Swift 3 and SpriteKit and I'm trying to declare a global variable to work with it in the rest of the GameScene class but I can't. What I did:

class GameScene: SKScene {

    ...
    let personaje = SKSpriteNode(imageNamed: "Ball2.png")
    ...

全球化后声明我试图在sceneDidLoad中使用它:

After the global declaration I tried to use it in the sceneDidLoad just like that:

...
personaje.position = CGPoint.zero
addChild(personaje)
...

我不知道为什么但Xcode返回此错误:

I don't know why but Xcode returns this error:


***由于未捕获的异常'NSInvalidArgumentException'终止应用程序,原因:'尝试添加SKNode哪个
已经有一个父:name:'(null)'
texture:['Ball2.png'(150 x 146)] position:{0,0}
scale:{1.00 ,1.00}尺寸:{150,146}锚:{0.5,0.5}旋转:0.00'

*** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Attemped to add a SKNode which already has a parent: name:'(null)' texture:[ 'Ball2.png' (150 x 146)] position:{0, 0} scale:{1.00, 1.00} size:{150, 146} anchor:{0.5, 0.5} rotation:0.00'

提前感谢您的想法和解决方案!

Thanks in advance for your ideas and solutions!

推荐答案

我怀疑你试图添加一个已经拥有父节点的SKNode,这是不可能的。

I suspect you attempted to add a SKNode which already has a parent, which is not possible.

在将其添加到新父节点之前,从普通父节点中删除该节点:

Remove the node from the prevous parent before adding it to a new one:

personaje.removeFromParent();
addChild(personaje)

或创建一个新节点:

let newPersonaje = SKSpriteNode(imageNamed: "Ball2.png")
addChild(newPersonaje)

这篇关于错误:尝试添加已有父级的SKNode的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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