加载中Libgdx OBJ文件不工作的机器人 [英] Loading Obj files in Libgdx not working on android
问题描述
下面code显示了一个圆环缓缓旋转,并进入显示:
The following code shows a torus slowly revolving and coming into display:
package com.objloader.example;
import ...
public class ObjLoaderProg implements ApplicationListener{
String torus;
Mesh model;
private PerspectiveCamera camera;
@Override
public void create() {
InputStream stream=null;
try {
stream = new FileInputStream(Gdx.files.internal("data/torus.obj").path());
} catch (FileNotFoundException e) {
e.printStackTrace();
}
model = ObjLoader.loadObj(stream, true);
Gdx.gl.glEnable(GL10.GL_DEPTH_TEST);
Gdx.gl10.glTranslatef(0.0f,0.0f,-3.0f);
}
@Override
public void dispose() {
}
@Override
public void pause() {
}
protected int lastTouchX;
protected int lastTouchY;
protected float rotateZ=0.01f;
protected float increment=0.01f;
@Override
public void render() {
Gdx.gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
camera.update();
camera.apply(Gdx.gl10);
Gdx.gl10.glTranslatef(0.0f,0.0f,-3.0f);
Gdx.gl10.glRotatef(rotateZ, rotateZ, 5.0f, rotateZ);
model.render(GL10.GL_TRIANGLES);
if (Gdx.input.justTouched()) {
lastTouchX = Gdx.input.getX();
lastTouchY = Gdx.input.getY();
} else if (Gdx.input.isTouched()) {
camera.rotate(0.2f * (lastTouchX - Gdx.input.getX()), 0, 1.0f, 0);
camera.rotate(0.2f * (lastTouchY - Gdx.input.getY()), 1.0f, 0, 0);
lastTouchX = Gdx.input.getX();
lastTouchY = Gdx.input.getY();
}
rotateZ+=increment;
System.out.println(""+rotateZ);
}
@Override
public void resize(int arg0, int arg1) {
float aspectRatio = (float) arg0 / (float) arg1;
camera = new PerspectiveCamera(67, 2f * aspectRatio, 2f);
camera.near=0.1f;
camera.translate(0, 0, 0);
}
@Override
public void resume() {
}
}
据,并通过点击和拖动屏幕上的用户可以旋转视角呈现了所保存的数据文件夹中的圆环OBJ。
It renders a torus obj that's saved in the data folder, and by clicking and dragging on the screen the user can rotate the camera.
这工作正常在桌面上,但是当我尝试在Android上运行它,我得到一个NullPointerException异常为:
This works fine on the desktop, but when I try to run it on android, I get a NullPointerException at:
model.render(GL10.GL_TRIANGLES);
model.render(GL10.GL_TRIANGLES);
我试过把torus.obj刚内资产和资产内/数据。我使用libgdx 0.9.2。
I've tried placing torus.obj just inside assets, and within assets/data. I'm using libgdx 0.9.2.
推荐答案
我想你指的是 model.render(GL10.GL_TRIANGLES);
。我相信你有两个问题。首先,模式是空,因为你正在追赶一个FileNotFoundException异常,而忽略它。我建议你不要赶FileNotFoundException异常,现在,让它崩溃,并期待在堆栈跟踪。这会给你一个更好的指示为什么这个失败的。需要注意的是e.printStackTrace()是没有用的调试Android上,尝试使用GDX日志。
I assume you are referring to model.render(GL10.GL_TRIANGLES);
. I believe you have two problems. First, model is null because you are catching a FileNotFoundException and ignoring it. I suggest you don't catch the FileNotFoundException right now, let it crash, and look at the stack trace. That will give you a better indication of why this failing. Note that e.printStackTrace() is not useful for debugging on android, try using the gdx log.
第二个问题是,我怀疑路径/流实际上是将错误的地方。而不是创建一个FileInputStream,请使用FileHandle.read()函数。它返回一个java.io.InputStream对象,你可以传递给ObjLoader.loadObj()。
The second problem is that I suspect the path/stream is actually going to the wrong place. Instead of creating a FileInputStream, use the FileHandle.read() function. It returns a java.io.InputStream that you can pass to ObjLoader.loadObj().
in = Gdx.files.internal("data/torus.obj").read();
model ObjLoader.loadObj(in);
in.close();
这和你的code之间的不同之处在于FileHandle.read()在libgdx的Android后端采用的是Android <一href="http://developer.android.com/reference/android/content/res/AssetManager.html%20AssestManager">AssetManager打开捆绑在一起的程序文件。
The difference between this and your code is that FileHandle.read() in libgdx's android backend uses the android AssetManager to open files that are bundled with the program.
最后,复制torus.obj文件到&lt; YourAndroidProject&GT;。/assets/data/torus.obj
Finally, copy the torus.obj file to <YourAndroidProject>/assets/data/torus.obj.
旁白:如果指定的行号,请提供完整的文件,否则该行将熄灭。你所提供的code 52行是: lastTouchY = Gdx.input.getY();
。请注意导入......在你的code开头。这些进口影响的行号。
An aside: if you specify the line number, please provide the full file otherwise the line will be off. Line 52 of the code you have provided is: lastTouchY = Gdx.input.getY();
. Note the "import ..." at the beginning of your code. Those imports affect the line number.
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