保存在android的fingerPaint API演示由用户图像 [英] Save the image made by user in fingerPaint api demos in android

查看:81
本文介绍了保存在android的fingerPaint API演示由用户图像的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

嘿,伙计们 我想建立一个签名任务的应用程序。 在其中用户将创建触摸的签名和该位图应保存在手机中。 我创建了具有自定义视图一样之一fingerpaint应用,并呼吁main.xml中的文件的视图2类文件之一。

在我的主应用程序类文件,我有菜单按钮,在点击保存位图的SD卡。以下是code: -

 包org.testCircle;

进口android.app.Activity;
进口android.graphics.Bitmap;
进口android.graphics.Canvas;
进口android.os.Bundle;
进口android.provider.MediaStore.Images;
进口android.view.Menu;
进口android.view.MenuItem;
进口android.widget.TextView;
进口android.widget.Toast;

公共类testCircle延伸活动{
    TextView的电视;
    / **第一次创建活动时调用。 * /
    @覆盖
    公共无效的onCreate(包savedInstanceState){
        super.onCreate(savedInstanceState);
        //的setContentView(新customView(本));
        的setContentView(R.layout.main);
    }
    公共布尔onCreateOptionsMenu(功能菜单){
        super.onCreateOptionsMenu(菜单);

        menu.add(0,1,0,保存)setShortcut('3','c')中。
        返回true;
    }
    公共布尔prepareOptionsMenu(功能菜单)在{
        super.on prepareOptionsMenu(菜单);
        返回true;
    }

    @覆盖
    公共布尔onOptionsItemSelected(菜单项项){
        开关(item.getItemId()){
        情况1:
            //新ColorPickerDialog(这个,这​​个,mPaint.getColor())显示()。
            fingerPaint CV =新fingerPaint(本);
            位图viewBitmap = Bitmap.createBitmap(480,800,Bitmap.Config.ARGB_8888);
            帆布油画=新的Canvas(viewBitmap);
            cv.draw(画布);
            字符串URL = Images.Media.insertImage(getContentResolver(),viewBitmap,称号,空);
            Toast.makeText(testCircle.this,网址,Toast.LENGTH_LONG).show();
            返回true;
    }
        返回super.onOptionsItemSelected(项目);
}
}
 

自定义视图: -

 包org.testCircle;

进口android.content.Context;
进口android.graphics.Bitmap;
进口android.graphics.Canvas;
进口android.graphics.Paint;
进口android.graphics.Path;
进口android.os.Bundle;
进口android.util.AttributeSet;
进口android.view.MotionEvent;
进口android.view.View;

公共类fingerPaint扩展视图{
    涂料mPaint;

    私有静态最终浮动MINP = 0.25f;
    私有静态最终浮动MAXP = 0.75f​​;

    私有静态位图mBitmap;
    私人帆布mCanvas;
    私人路径的mpath;
    私人油漆mBitmapPaint;

    公共fingerPaint(上下文C){
        超级(C);
        mPaint =新的油漆();
        mPaint.setAntiAlias​​(真正的);
        mPaint.setDither(真正的);
        mPaint.setColor(0xFFFF0000地址);
        mPaint.setStyle(Paint.Style.STROKE);
        mPaint.setStrokeJoin(Paint.Join.ROUND);
        mPaint.setStrokeCap​​(Paint.Cap.ROUND);
        mPaint.setStrokeWidth(12);
        mBitmap = Bitmap.createBitmap(320,480,Bitmap.Config.ARGB_8888);
        mCanvas =新的Canvas(mBitmap);
        的mpath =新路径();
        mBitmapPaint =新的油漆(Paint.DITHER_FLAG);
    }

    公共fingerPaint(上下文C,AttributeSet中的ATTRS){
        超级(C,ATTRS);
         mPaint =新的油漆();
         mPaint.setAntiAlias​​(真正的);
         mPaint.setDither(真正的);
         mPaint.setColor(0xFFFF0000地址);
         mPaint.setStyle(Paint.Style.STROKE);
         mPaint.setStrokeJoin(Paint.Join.ROUND);
         mPaint.setStrokeCap​​(Paint.Cap.ROUND);
         mPaint.setStrokeWidth(12);
         mBitmap = Bitmap.createBitmap(320,480,Bitmap.Config.ARGB_8888);
         mCanvas =新的Canvas(mBitmap);
         的mpath =新路径();
         mBitmapPaint =新的油漆(Paint.DITHER_FLAG);
    }

    公共无效onerase(){
        mCanvas = NULL;
    }

    @覆盖
    保护无效onSizeChanged(INT W,INT小时,INT oldw,诠释oldh){
        super.onSizeChanged(W,H,oldw,oldh);
    }

    @覆盖
    保护无效的OnDraw(帆布油画){
        canvas.drawColor(0xFFAAAAAA);

        canvas.drawBitmap(mBitmap,0,0,mBitmapPaint);

        canvas.drawPath(的mpath,mPaint);
    }

    私人浮动MX,我的;
    私有静态最终浮动TOUCH_TOLERANCE = 4;

    私人无效touch_start(浮X,浮动Y){
        mPath.reset();
        mPath.moveTo(X,Y);
        MX = X;
        我= Y;
    }
    私人无效TOUCH_MOVE(浮X,浮动Y){
        浮DX = Math.abs(X  -  MX);
        浮DY = Math.abs(Y  - 我的);
        如果(DX> = TOUCH_TOLERANCE || DY> = TOUCH_TOLERANCE){
            mPath.quadTo(MX,MY,(X + MX)/ 2,(Y +我)/ 2);
            MX = X;
            我= Y;
        }
        mCanvas.drawBitmap(mBitmap,MX,我,mPaint);

    }
    私人无效touch_up(){
        mPath.lineTo(MX,MY);
        //提交路径,我们的屏幕外
        mCanvas.drawPath(的mpath,mPaint);
        //杀了这个,所以我们不重复抽奖
        mPath.reset();
    }


    @覆盖
    公共布尔的onTouchEvent(MotionEvent事件){
        浮X = event.getX();
        浮动Y = event.getY();

        开关(event.getAction()){
            案例MotionEvent.ACTION_DOWN:
                touch_start(X,Y​​);
                无效();
                打破;
            案例MotionEvent.ACTION_MOVE:
                TOUCH_MOVE(X,Y);
                无效();
                打破;
            案例MotionEvent.ACTION_UP:
                润色();
                无效();
                叠B =新包();

                打破;
        }
        返回true;
    }

}
 

解决方案

下面是源$ C ​​$ C要做到这一点

 的LinearLayout V =(的LinearLayout)findViewById(R.id.mainLayout);
v.setDrawingCacheEnabled(真正的);
//这是最重要的code :)
//如果没有它的视图将有一个
// 0,0尺寸,将位图
//为空
v.measure(MeasureSpec.makeMeasureSpec(0,MeasureSpec.UNSPECIFIED),MeasureSpec.makeMeasureSpec(0,MeasureSpec.UNSPECIFIED));
v.layout(0,0,v.getWidth(),v.getHeight());
v.buildDrawingCache(真正的);
位图BM = Bitmap.createBitmap(v.getDrawingCache());
v.setDrawingCacheEnabled(假);
如果(BM!= NULL){
    尝试 {
        。字符串路径= Environment.getExternalStorageDirectory()的toString();
        OutputStream的FOUT = NULL;
        档案文件=新的文件(路径,screentest.jpg);
        FOUT =新的FileOutputStream(文件);
        bm.com preSS(Bitmap.Com pressFormat.JPEG,85,FOUT);
        fOut.flush();
        fOut.close();
        Log.e(的ImagePath,映像路径:+ MediaStore.Images.Media.insertImage(getContentResolver(),file.getAbsolutePath(),file.getName(),file.getName()));
    }
    赶上(例外五){
        e.printStackTrace();
    }
}
 

希望这将与您一起还。

Hey guys I am trying to build a signature task application . In which the user will create the signature on touch and that bitmap should be saved in the phone. I have created 2 class files one having the custom view the same as the one in fingerpaint application and calling the view in main.xml file.

In my main application class file i have menu button which on click saves the bitmap in sdcard . The following is the code :-

package org.testCircle;

import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.os.Bundle;
import android.provider.MediaStore.Images;
import android.view.Menu;
import android.view.MenuItem;
import android.widget.TextView;
import android.widget.Toast;

public class testCircle extends Activity {
    TextView tv;
    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        //setContentView(new customView(this));
        setContentView(R.layout.main);
    }
    public boolean onCreateOptionsMenu(Menu menu) {
        super.onCreateOptionsMenu(menu);

        menu.add(0, 1, 0, "save").setShortcut('3', 'c');
        return true;
    }
    public boolean onPrepareOptionsMenu(Menu menu) {
        super.onPrepareOptionsMenu(menu);
        return true;
    }

    @Override
    public boolean onOptionsItemSelected(MenuItem item) {
        switch (item.getItemId()) {
        case 1:
            //new ColorPickerDialog(this, this, mPaint.getColor()).show();
            fingerPaint cv = new fingerPaint(this);
            Bitmap viewBitmap = Bitmap.createBitmap(480, 800,Bitmap.Config.ARGB_8888);
            Canvas canvas = new Canvas(viewBitmap);
            cv.draw(canvas);
            String url = Images.Media.insertImage(getContentResolver(), viewBitmap, "title", null);
            Toast.makeText(testCircle.this, url, Toast.LENGTH_LONG).show();
            return true;
    }
        return super.onOptionsItemSelected(item);
}
}

Custom View :-

package org.testCircle;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Path;
import android.os.Bundle;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;

public class fingerPaint extends View {
    Paint mPaint;

    private static final float MINP = 0.25f;
    private static final float MAXP = 0.75f;

    private static Bitmap  mBitmap;
    private Canvas  mCanvas;
    private Path    mPath;
    private Paint   mBitmapPaint;

    public fingerPaint(Context c) {
        super(c);
        mPaint = new Paint();
        mPaint.setAntiAlias(true);
        mPaint.setDither(true);
        mPaint.setColor(0xFFFF0000);
        mPaint.setStyle(Paint.Style.STROKE);
        mPaint.setStrokeJoin(Paint.Join.ROUND);
        mPaint.setStrokeCap(Paint.Cap.ROUND);
        mPaint.setStrokeWidth(12);
        mBitmap = Bitmap.createBitmap(320, 480, Bitmap.Config.ARGB_8888);
        mCanvas = new Canvas(mBitmap);
        mPath = new Path();
        mBitmapPaint = new Paint(Paint.DITHER_FLAG);
    }

    public fingerPaint(Context c , AttributeSet attrs){
        super(c , attrs);
         mPaint = new Paint();
         mPaint.setAntiAlias(true);
         mPaint.setDither(true);
         mPaint.setColor(0xFFFF0000);
         mPaint.setStyle(Paint.Style.STROKE);
         mPaint.setStrokeJoin(Paint.Join.ROUND);
         mPaint.setStrokeCap(Paint.Cap.ROUND);
         mPaint.setStrokeWidth(12);
         mBitmap = Bitmap.createBitmap(320, 480, Bitmap.Config.ARGB_8888);
         mCanvas = new Canvas(mBitmap);
         mPath = new Path();
         mBitmapPaint = new Paint(Paint.DITHER_FLAG);
    }

    public void onerase(){
        mCanvas=null;
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        canvas.drawColor(0xFFAAAAAA);

        canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);

        canvas.drawPath(mPath, mPaint);
    }

    private float mX, mY;
    private static final float TOUCH_TOLERANCE = 4;

    private void touch_start(float x, float y) {
        mPath.reset();
        mPath.moveTo(x, y);
        mX = x;
        mY = y;
    }
    private void touch_move(float x, float y) {
        float dx = Math.abs(x - mX);
        float dy = Math.abs(y - mY);
        if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
            mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
            mX = x;
            mY = y;
        }
        mCanvas.drawBitmap(mBitmap, mX, mY, mPaint);

    }
    private void touch_up() {
        mPath.lineTo(mX, mY);
        // commit the path to our offscreen
        mCanvas.drawPath(mPath, mPaint);
        // kill this so we don't double draw
        mPath.reset();
    }


    @Override
    public boolean onTouchEvent(MotionEvent event) {
        float x = event.getX();
        float y = event.getY();

        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                touch_start(x, y);
                invalidate();
                break;
            case MotionEvent.ACTION_MOVE:
                touch_move(x, y);
                invalidate();
                break;
            case MotionEvent.ACTION_UP:
                touch_up();
                invalidate();
                Bundle b = new Bundle();

                break;
        }
        return true;
    }

}

解决方案

Here is the source code to do that

LinearLayout v = (LinearLayout) findViewById(R.id.mainLayout);
v.setDrawingCacheEnabled(true);
// this is the important code :)
// Without it the view will have a
// dimension of 0,0 and the bitmap will
// be null
v.measure(MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED), MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED));
v.layout(0, 0, v.getWidth(), v.getHeight());
v.buildDrawingCache(true);
Bitmap bm = Bitmap.createBitmap(v.getDrawingCache());
v.setDrawingCacheEnabled(false);
if (bm != null) {
    try {
        String path = Environment.getExternalStorageDirectory().toString();
        OutputStream fOut = null;
        File file = new File(path, "screentest.jpg");
        fOut = new FileOutputStream(file);
        bm.compress(Bitmap.CompressFormat.JPEG, 85, fOut);
        fOut.flush();
        fOut.close();
        Log.e("ImagePath", "Image Path : " + MediaStore.Images.Media.insertImage( getContentResolver(), file.getAbsolutePath(), file.getName(), file.getName()));
    }
    catch (Exception e) {
        e.printStackTrace();
    }
}

Hope this will work with you also.

这篇关于保存在android的fingerPaint API演示由用户图像的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆