使用CALayers的圆形UIView - 只有一些角落 - 如何? [英] Rounded UIView using CALayers - only some corners - How?
问题描述
在我的应用程序中 - 有四个按钮命名如下:
In my application - there are four buttons named as follows:
- 左上角
- 底部 - 左侧
- 顶部 - 右侧
- 底部 - 右侧
- Top - left
- Bottom - left
- Top - right
- Bottom - right
按钮上方有一个图像视图(或UIView)。
Above the buttons there is an image view (or a UIView).
现在,假设用户点击 - 左上角按钮。上面的图像/视图应该在该特定角落四舍五入。
Now, suppose a user taps on - top - left button. Above image / view should be rounded at that particular corner.
我在向UIView应用圆角时遇到一些困难。
I am having some difficulty in applying rounded corners to the UIView.
现在我使用以下代码将圆角应用于每个视图:
Right now I am using the following code to apply the rounded corners to each view:
// imgVUserImg is a image view on IB.
imgVUserImg.image=[UIImage imageWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:@"any Url Here"];
CALayer *l = [imgVUserImg layer];
[l setMasksToBounds:YES];
[l setCornerRadius:5.0];
[l setBorderWidth:2.0];
[l setBorderColor:[[UIColor darkGrayColor] CGColor]];
以上代码将圆度应用于所提供视图的每个角。相反,我只想将圆度应用于选定的角落,如 - 顶部/顶部+左侧/底部+右侧等。
Above code is applying the roundness to each of corners of supplied View. Instead I just wanted to apply roundness to selected corners like - top / top+left / bottom+right etc.
是否可能?怎么样?
推荐答案
我在如何在iPhone上创建一个圆角的UILabel?和来自如何在iphone上完成透明度的圆角矩形视图?制作此代码。
I used the answer over at How do I create a round cornered UILabel on the iPhone? and the code from How is a rounded rect view with transparency done on iphone? to make this code.
然后我意识到我回答了错误的问题(给了一个圆形的UILabel而不是UIImage)所以我用这段代码来改变它:
Then I realized I'd answered the wrong question (gave a rounded UILabel instead of UIImage) so I used this code to change it:
http://discussions.apple.com/thread。 jspa?threadID = 1683876
使用View模板制作iPhone项目。在视图控制器中,添加:
Make an iPhone project with the View template. In the view controller, add this:
- (void)viewDidLoad
{
CGRect rect = CGRectMake(10, 10, 200, 100);
MyView *myView = [[MyView alloc] initWithFrame:rect];
[self.view addSubview:myView];
[super viewDidLoad];
}
MyView
只是a UIImageView
子类:
@interface MyView : UIImageView
{
}
我之前从未使用过图形上下文,但我设法蹒跚而行这段代码。它缺少两个角落的代码。如果您阅读了代码,您可以看到我是如何实现这一点的(通过删除一些 CGContextAddArc
调用,并删除代码中的一些半径值。所有代码角落在那里,所以使用它作为起点并删除创建你不需要的角落的部分。注意你也可以制作带有2或3个圆角的矩形。
I'd never used graphics contexts before, but I managed to hobble together this code. It's missing the code for two of the corners. If you read the code, you can see how I implemented this (by deleting some of the CGContextAddArc
calls, and deleting some of the radius values in the code. The code for all corners is there, so use that as a starting point and delete the parts that create corners you don't need. Note that you can make rectangles with 2 or 3 rounded corners too if you want.
代码并不完美,但我相信你可以稍微整理一下。
The code's not perfect, but I'm sure you can tidy it up a little bit.
static void addRoundedRectToPath(CGContextRef context, CGRect rect, float radius, int roundedCornerPosition)
{
// all corners rounded
// CGContextMoveToPoint(context, rect.origin.x, rect.origin.y + radius);
// CGContextAddLineToPoint(context, rect.origin.x, rect.origin.y + rect.size.height - radius);
// CGContextAddArc(context, rect.origin.x + radius, rect.origin.y + rect.size.height - radius,
// radius, M_PI / 4, M_PI / 2, 1);
// CGContextAddLineToPoint(context, rect.origin.x + rect.size.width - radius,
// rect.origin.y + rect.size.height);
// CGContextAddArc(context, rect.origin.x + rect.size.width - radius,
// rect.origin.y + rect.size.height - radius, radius, M_PI / 2, 0.0f, 1);
// CGContextAddLineToPoint(context, rect.origin.x + rect.size.width, rect.origin.y + radius);
// CGContextAddArc(context, rect.origin.x + rect.size.width - radius, rect.origin.y + radius,
// radius, 0.0f, -M_PI / 2, 1);
// CGContextAddLineToPoint(context, rect.origin.x + radius, rect.origin.y);
// CGContextAddArc(context, rect.origin.x + radius, rect.origin.y + radius, radius,
// -M_PI / 2, M_PI, 1);
// top left
if (roundedCornerPosition == 1) {
CGContextMoveToPoint(context, rect.origin.x, rect.origin.y + radius);
CGContextAddLineToPoint(context, rect.origin.x, rect.origin.y + rect.size.height - radius);
CGContextAddArc(context, rect.origin.x + radius, rect.origin.y + rect.size.height - radius,
radius, M_PI / 4, M_PI / 2, 1);
CGContextAddLineToPoint(context, rect.origin.x + rect.size.width,
rect.origin.y + rect.size.height);
CGContextAddLineToPoint(context, rect.origin.x + rect.size.width, rect.origin.y);
CGContextAddLineToPoint(context, rect.origin.x, rect.origin.y);
}
// bottom left
if (roundedCornerPosition == 2) {
CGContextMoveToPoint(context, rect.origin.x, rect.origin.y);
CGContextAddLineToPoint(context, rect.origin.x, rect.origin.y + rect.size.height);
CGContextAddLineToPoint(context, rect.origin.x + rect.size.width,
rect.origin.y + rect.size.height);
CGContextAddLineToPoint(context, rect.origin.x + rect.size.width, rect.origin.y);
CGContextAddLineToPoint(context, rect.origin.x + radius, rect.origin.y);
CGContextAddArc(context, rect.origin.x + radius, rect.origin.y + radius, radius,
-M_PI / 2, M_PI, 1);
}
// add the other corners here
CGContextClosePath(context);
CGContextRestoreGState(context);
}
-(UIImage *)setImage
{
UIImage *img = [UIImage imageNamed:@"my_image.png"];
int w = img.size.width;
int h = img.size.height;
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst);
CGContextBeginPath(context);
CGRect rect = CGRectMake(0, 0, w, h);
addRoundedRectToPath(context, rect, 50, 1);
CGContextClosePath(context);
CGContextClip(context);
CGContextDrawImage(context, rect, img.CGImage);
CGImageRef imageMasked = CGBitmapContextCreateImage(context);
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
[img release];
return [UIImage imageWithCGImage:imageMasked];
}
alt text http://nevan.net/skitch/skitched-20100224-092237.png
不要忘记你需要在那里使用QuartzCore框架才能实现这一点。
Don't forget that you'll need to get the QuartzCore framework in there for this to work.
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