Iphone本机应用程序开发的最低硬件和软件要求是什么? [英] What is minimum hardware and software requirements for Iphone native apps development?
问题描述
我可以在Windows PC上开发和测试iphone原生应用程序并在任何iphone模拟器中进行测试吗?如果不是,那么Iphone本机应用程序开发的最低硬件和软件要求是什么。我想以最低的价格设置开发环境。
Can i develop and test iphone native applications on windows pc and testing in any iphone simulator? If no then, What is minimum hardware and software requirements for Iphone native apps development. I want to make development environment setup in minimum possible price.
推荐答案
- 基于Intel的Mac(可以是一台Mac Mini;我更喜欢MacBook Pro,我可以随身携带,在各种场所,办公室,儿童游乐场,游览时开发......)
- Xcode(免费下载)
- Adobe Photoshop(或类似的位图
和/或基于矢量的图像编辑
软件) - Logic Pro(或类似的声音编辑软件)有一个
sfx的库)
我一直使用的可选软件:
Optional software I use all the time:
可选的东西不是我需要的其他软件开发。似乎在iPhone上,音频/视觉体验与应用程序的功能一样具有卖点。
The optional stuff is not something I needed as much for other software development. It seems that on the iPhone, the audio/visual experience is as much a selling point as the functionality of the app.
至于模拟器是否足够好,我不得不说! iPhone模拟器适用于简单的应用程序,但它的运行速度比iPhone和iPhone Touch更快,使您的应用程序运行速度比现实世界更快。它在许多方面也表现不同,这使得拥有真正的替代品变得很重要。实际上,在开发的一天中,我可以使用iPhone模拟器进行80%的测试构建,将iPhone OS设备用于其他20%,以确保我在正确的轨道上。我有两个配备3.0和2.0软件的iPhone,还有两个iPod Touch。 2.0 iPhone是3G,这是最慢的,然后iPod Touch更快一点,而iPhone 3Gs是最快的。我测试所有,以确保用户体验在最慢的时候不会太慢。
As for whether a simulator is good enough, I have to say NO! The iPhone Simulator is adequate for simple apps, but it operates at a faster processing speed than iPhones and iPhone Touches, making your app run faster than it would in the real world. It also behaves differently in a number of ways, which makes it important to have a 'real' alternative. In fact, during a day of development, I may use the iPhone Simulator for 80% of the test builds, and an iPhone OS device for the other 20% in order to make sure I am on the right track. I have two iPhones with 3.0 and 2.0 software, plus two iPod Touches. The 2.0 iPhone is the 3G, which is the slowest, then the iPod Touches are a bit faster, and the iPhone 3Gs is the fastest of the bunch. I test with all to make sure the user experience doesn't get too sluggish on the slowest.
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