UITouch移动速度检测 [英] UITouch movement speed detection
问题描述
我正在尝试检测触摸移动的速度,我并不总是得到我期望的结果。 (补充说:速度太快了) 有人可以发现我是在做一些时髦的事情还是建议更好的做法?
I'm trying to detect the speed of touch movement and i'm not always getting the results I'd expect. (added: Speed spikes around too much) Can anyone spot if i'm doing something funky or suggest a better way of doing it ?
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
self.previousTimestamp = event.timestamp;
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
UITouch *touch = [touches anyObject];
CGPoint location = [touch locationInView:self.view];
CGPoint prevLocation = [touch previousLocationInView:self.view];
CGFloat distanceFromPrevious = distanceBetweenPoints(location,prevLocation);
NSTimeInterval timeSincePrevious = event.timestamp - self.previousTimestamp;
CGFloat speed = distanceFromPrevious/timeSincePrevious;
self.previousTimestamp = event.timestamp;
NSLog(@"dist %f | time %f | speed %f",distanceFromPrevious, timeSincePrevious, speed);
}
推荐答案
<你可以尝试(在touchesBegan中将distanceSinceStart和timeSinceStart归零):
You could try (zero out distanceSinceStart and timeSinceStart in touchesBegan):
distanceSinceStart = distanceSinceStart + distanceFromPrevious;
timeSinceStart = timeSincestart + timeSincePrevious;
speed = distanceSinceStart/timeSinceStart;
这将为您提供自开始触摸以来的平均速度(总距离/总时间)。
which will give you the average speed since you started the touch (total distance/total time).
或者你可以做一个移动平均速度,也许是一个指数移动平均线:
Or you could do a moving average of the speed, perhaps an exponential moving average:
const float lambda = 0.8f; // the closer to 1 the higher weight to the next touch
newSpeed = (1.0 - lambda) * oldSpeed + lambda* (distanceFromPrevious/timeSincePrevious);
oldSpeed = newSpeed;
如果要为最近的值赋予更多权重,可以将lambda调整为接近1的值。
You can adjust lambda to values near 1 if you want to give more weight to recent values.
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