JTextFields在JPanel上的活动绘图之上,线程化问题 [英] JTextFields on top of active drawing on JPanel, threading problems

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问题描述

有没有人尝试使用Swing构建一个合适的多缓冲渲染环境,可以在其上添加Swing用户界面元素

Has anyone ever tried to use Swing to construct a proper multi-buffered rendering environment on top of which Swing user interface elements can be added?

在这种情况下,我在背景上绘制了一个动画红色矩形。背景不需要每帧更新,因此我将其渲染到BufferedImage上,并仅重绘清除矩形的先前位置所需的部分。请参阅下面的完整代码,这扩展了@trashgod在前一个帖子中给出的示例,此处

In this case I have an animating red rectangle drawn onto a background. The background does not need to be updated every frame so I render it onto a BufferedImage and redraw only the portion necessary to clear the previous location of the rectangle. See the complete code below, this extends the example given by @trashgod in a previous thread, here.

到目前为止一切顺利;流畅的动画,低CPU使用率,没有闪烁。

So far so good; smooth animation, low cpu usage, no flickering.

然后我将JTextField添加到Jpanel(通过点击屏幕上的任何位置),并通过单击关注它在文本框内。清除矩形的先前位置现在在每个光标闪烁时失败,请参见下图。

Then I add a JTextField to the Jpanel (by clicking on any position on the screen), and focus on it by clicking inside the text box. Clearing the previous location of the rectangle now fails on every cursor blink, see the image below.

我很好奇是否有人知道为什么会发生这种情况(Swing not是否是线程安全的?图像是异步绘制的?)以及寻找可能解决方案的方向。

I am curious if anyone has an idea of why this might happen (Swing not being thread-safe? The image being painted asynchronously?) and in what direction to look for possible solutions.

这是在Mac OS 10.5,Java 1.6上

This is on Mac OS 10.5, Java 1.6

JPanel redraw失败http://www.arttech.nl/ javaredrawerror.png

import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.Insets;
import java.awt.Rectangle;
import java.awt.Transparency;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.ComponentEvent;
import java.awt.event.ComponentListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.image.BufferedImage;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.Timer;

public class NewTest extends JPanel implements 
    MouseListener, 
    ActionListener, 
    ComponentListener, 
    Runnable 
{

JFrame f;
Insets insets;
private Timer t = new Timer(20, this);
BufferedImage buffer1;
boolean repaintBuffer1 = true;
int initWidth = 640;
int initHeight = 480;
Rectangle rect;

public static void main(String[] args) {
    EventQueue.invokeLater(new NewTest());
}

@Override
public void run() {
    f = new JFrame("NewTest");
    f.addComponentListener(this);
    f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    f.add(this);
    f.pack();
    f.setLocationRelativeTo(null);
    f.setVisible(true);
    createBuffers();
    insets = f.getInsets();
    t.start();
}

public NewTest() {
    super(true);
    this.setPreferredSize(new Dimension(initWidth, initHeight));
    this.setLayout(null);
    this.addMouseListener(this);
}

void createBuffers() {
    int width = this.getWidth();
    int height = this.getHeight();

    GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
    GraphicsDevice gs = ge.getDefaultScreenDevice();
    GraphicsConfiguration gc = gs.getDefaultConfiguration();

    buffer1 = gc.createCompatibleImage(width, height, Transparency.OPAQUE);        

    repaintBuffer1 = true;
}

@Override
protected void paintComponent(Graphics g) {
    int width = this.getWidth();
    int height = this.getHeight();

    if (repaintBuffer1) {
        Graphics g1 = buffer1.getGraphics();
        g1.clearRect(0, 0, width, height);
        g1.setColor(Color.green);
        g1.drawRect(0, 0, width - 1, height - 1);
        g.drawImage(buffer1, 0, 0, null);
        repaintBuffer1 = false;
    }

    double time = 2* Math.PI * (System.currentTimeMillis() % 5000) / 5000.;
    g.setColor(Color.RED);
    if (rect != null) {
        g.drawImage(buffer1, rect.x, rect.y, rect.x + rect.width, rect.y + rect.height, rect.x, rect.y, rect.x + rect.width, rect.y + rect.height, this);
    }
    rect = new Rectangle((int)(Math.sin(time) * width/3 + width/2 - 20), (int)(Math.cos(time) * height/3 + height/2) - 20, 40, 40);
    g.fillRect(rect.x, rect.y, rect.width, rect.height);
}

@Override
public void actionPerformed(ActionEvent e) {
    this.repaint();
}

@Override
public void componentHidden(ComponentEvent arg0) {
    // TODO Auto-generated method stub

}

@Override
public void componentMoved(ComponentEvent arg0) {
    // TODO Auto-generated method stub

}

@Override
public void componentResized(ComponentEvent e) {
    int width = e.getComponent().getWidth() - (insets.left + insets.right);
    int height = e.getComponent().getHeight() - (insets.top + insets.bottom);
    this.setSize(width, height);
    createBuffers();
}

@Override
public void componentShown(ComponentEvent arg0) {
    // TODO Auto-generated method stub

}

@Override
public void mouseClicked(MouseEvent e) {
    JTextField field = new JTextField("test");
    field.setBounds(new Rectangle(e.getX(), e.getY(), 100, 20));
    this.add(field);
    repaintBuffer1 = true;
}

@Override
public void mouseEntered(MouseEvent arg0) {
    // TODO Auto-generated method stub

}

@Override
public void mouseExited(MouseEvent arg0) {
    // TODO Auto-generated method stub

}

@Override
public void mousePressed(MouseEvent arg0) {
    // TODO Auto-generated method stub

}

@Override
public void mouseReleased(MouseEvent arg0) {
    // TODO Auto-generated method stub

}
}


推荐答案

NewTest extends JPanel ;但是因为你没有在每次调用 paintComponent()时绘制每个像素,你需要调用超类的方法并删除旧图:

NewTest extends JPanel; but because you're not painting every pixel on each call to paintComponent(), you need to invoke the super-class's method and erase the old drawing:

@Override
protected void paintComponent(Graphics g) {
    super.paintComponent(g);
    int width = this.getWidth();
    int height = this.getHeight();
    g.setColor(Color.black);
    g.fillRect(0, 0, width, height);
    ...
}

附录:正如您所说,设置背景构造函数中的颜色排除了在 paintComponent()中填充面板的需要,而 super.paintComponent()允许文本字段正常运行。如您所见,建议的解决方案很脆弱。相反,简化代码并根据需要进行优化。例如,您可能不需要插入内容,额外缓冲区和组件侦听器的复杂性。

Addendum: As you note, setting the background color in the constructor precludes the need to fill the panel in paintComponent(), while super.paintComponent() allows the text field(s) to function correctly. As you observe, the proposed workaround is fragile. Instead, simplify the code and optimize as warranted. For example, you may not need the complication of insets, extra buffers and a component listener.

附录2:注意 super.paintComponent() 调用UI委托的 update() 方法,填充指定的具有背景颜色的组件(如果其opaque属性为true)。您可以使用 setOpaque(false)来排除这种情况。

Addendum 2: Note that super.paintComponent() calls the UI delegate's update() method, "which fills the specified component with its background color (if its opaque property is true)." You can use setOpaque(false) to preclude this.

import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsEnvironment;
import java.awt.Rectangle;
import java.awt.Transparency;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.ComponentAdapter;
import java.awt.event.ComponentEvent;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.Timer;

/** @see http://stackoverflow.com/questions/3256941 */
public class AnimationTest extends JPanel implements ActionListener {

    private static final int WIDE = 640;
    private static final int HIGH = 480;
    private static final int RADIUS = 25;
    private static final int FRAMES = 24;
    private final Timer timer = new Timer(20, this);
    private final Rectangle rect = new Rectangle();
    private BufferedImage background;
    private int index;
    private long totalTime;
    private long averageTime;
    private int frameCount;

    public static void main(String[] args) {
        EventQueue.invokeLater(new Runnable() {

            @Override
            public void run() {
                new AnimationTest().create();
            }
        });
    }

    private void create() {
        JFrame f = new JFrame("AnimationTest");
        f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        f.add(this);
        f.pack();
        f.setLocationRelativeTo(null);
        f.setVisible(true);
        timer.start();
    }

    public AnimationTest() {
        super(true);
        this.setOpaque(false);
        this.setPreferredSize(new Dimension(WIDE, HIGH));
        this.addMouseListener(new MouseHandler());
        this.addComponentListener(new ComponentHandler());
    }

    @Override
    protected void paintComponent(Graphics g) {
        long start = System.nanoTime();
        super.paintComponent(g);
        int w = this.getWidth();
        int h = this.getHeight();
        g.drawImage(background, 0, 0, this);
        double theta = 2 * Math.PI * index++ / 64;
        g.setColor(Color.blue);
        rect.setRect(
            (int) (Math.sin(theta) * w / 3 + w / 2 - RADIUS),
            (int) (Math.cos(theta) * h / 3 + h / 2 - RADIUS),
            2 * RADIUS, 2 * RADIUS);
        g.fillOval(rect.x, rect.y, rect.width, rect.height);
        g.setColor(Color.white);
        if (frameCount == FRAMES) {
            averageTime = totalTime / FRAMES;
            totalTime = 0; frameCount = 0;
        } else {
            totalTime += System.nanoTime() - start;
            frameCount++;
        }
        String s = String.format("%1$5.3f", averageTime / 1000000d);
        g.drawString(s, 5, 16);
    }

    @Override
    public void actionPerformed(ActionEvent e) {
        this.repaint();
    }

    private class MouseHandler extends MouseAdapter {

        @Override
        public void mousePressed(MouseEvent e) {
            super.mousePressed(e);
            JTextField field = new JTextField("test");
            Dimension d = field.getPreferredSize();
            field.setBounds(e.getX(), e.getY(), d.width, d.height);
            add(field);
        }
    }

    private class ComponentHandler extends ComponentAdapter {

        private final GraphicsEnvironment ge =
            GraphicsEnvironment.getLocalGraphicsEnvironment();
        private final GraphicsConfiguration gc =
            ge.getDefaultScreenDevice().getDefaultConfiguration();
        private final Random r = new Random();

        @Override
        public void componentResized(ComponentEvent e) {
            super.componentResized(e);
            int w = getWidth();
            int h = getHeight();
            background = gc.createCompatibleImage(w, h, Transparency.OPAQUE);
            Graphics2D g = background.createGraphics();
            g.clearRect(0, 0, w, h);
            g.setColor(Color.green.darker());
            for (int i = 0; i < 128; i++) {
                g.drawLine(w / 2, h / 2, r.nextInt(w), r.nextInt(h));
            }
            g.dispose();
            System.out.println("Resized to " + w + " x " + h);
        }
    }
}

这篇关于JTextFields在JPanel上的活动绘图之上,线程化问题的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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