Android应用程序加载图像从/可绘制-nodpi /带缩放 [英] Android app loading images from /drawables-nodpi/ with scaling
问题描述
我最近重建我的Android项目的目标从2.2 2.1。
I recently rebuilt my Android project to target 2.2 from 2.1.
在旧的项目,我没有指定目标的SDK(清单中没有包含这样的:安卓的minSdkVersion =8)。运行时,这给了我在控制台中的错误,但一切工作得很好,所以我没有用它愚弄。
In the old project, I did not specify a target SDK (the manifest did not contain something like: android:minSdkVersion="8"). This gave me an error in the console when running, but everything worked fine so I didn't fool with it.
新项目现在使用Android的:的minSdkVersion =8在清单
The new project now uses android:minSdkVersion="8" in the manifest.
但现在我可绘制从/绘制-nodpi /文件夹中加载具有缩放,使它们更小,显著改变所需的视觉效果。
But now my drawables from the /drawable-nodpi/ folder are loading with scaling, making them much smaller and significantly changing the desired visuals.
如果我切出从我的清单中的标签,他们正确加载无需缩放。
If I cut out the tag from my manifest, they load properly without scaling.
即使加载像这样我的图片:
Even when loading my images like so:
BitmapFactory.Options opts = new BitmapFactory.Options();
opts.inScaled = false;
Bitmap bm = BitmapFactory.decodeResource(_resources, resId, opts);
他们仍然在缩放时我宣布在清单中最小的SDK,但不会缩放如果删除该标签。
They are still scaled when I declare the minimum SDK in the manifest, but not scaled if I remove that tag.
这是怎么回事?我该如何加载它们不进行缩放,同时还宣布了最低SDK?
Why is this happening? How can I load them without scaling while still declaring the minimum SDK?
推荐答案
你试试这个?
从谷歌:
如果你打算读取图像作为 为了将其转换为一个比特流 位图,把你的图片在 RES /生/文件夹而不是,他们在那里 将不被优化。
If you plan on reading an image as a bit stream in order to convert it to a bitmap, put your images in the res/raw/ folder instead, where they will not be optimized.
这篇关于Android应用程序加载图像从/可绘制-nodpi /带缩放的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!