如何修复Java图形中的文本质量? [英] How to fix text quality in Java graphics?
问题描述
代码:
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import javax.swing.JFrame;
public class TextRectangle extends JFrame {
private static final long serialVersionUID = 1L;
public static void main(String[] a) {
TextRectangle f = new TextRectangle();
f.setSize(300, 300);
f.setVisible(true);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public void paint(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(
RenderingHints.KEY_TEXT_ANTIALIASING,
RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
g2d.setRenderingHint(
RenderingHints.KEY_RENDERING,
RenderingHints.VALUE_RENDER_QUALITY);
g2d.setColor(Color.WHITE);
g2d.fillRect(0, 0, getWidth(), getHeight());
g2d.setColor(Color.BLACK);
g2d.setFont(new Font("Calibri", Font.BOLD, 18));
g2d.drawString("Why does this text look so ugly?", 30, 150);
}
}
结果:
正如您所看到的,字母间距不均匀。有时它是1像素,有时它是2或甚至3像素。另一个问题是'i'上面的点比底部宽。
As you can see the letter spacing is uneven. Sometimes it's 1px, sometimes it's 2 or even 3 pixels. Another issue is the dot above 'i' is wider than the bottom part.
在文本编辑器中编写的相同文本看起来要好得多。你知道如何解决这个问题吗?
The same text written in a text editor looks much better. Do you know how to fix this problem?
我的环境是Windows 8.1,Java 1.8。
My environment is Windows 8.1, Java 1.8.
推荐答案
图形上下文默认使用整数度量 - 意味着舍入应用于字形形状的位置向量。
The graphics context uses integer metrics by default - meaning that rounding is applied to the location vectors of the glyph shapes.
您可以切换到小数指标使用:
g2d.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS,
RenderingHints.VALUE_FRACTIONALMETRICS_ON);
如您所见,没有使用子像素抗锯齿(仅灰色抗锯齿像素)。您可以启用子像素抗锯齿以提高LCD屏幕的清晰度:
As you can see, no subpixel antialiasing was used (only gray antialias pixel). You can enable subpixel antialiasing for better legibility on LCD screens:
g2d.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING,
RenderingHints.VALUE_TEXT_ANTIALIAS_LCD_HRGB);
有4种模式:
-
VALUE_TEXT_ANTIALIAS_LCD_HRGB
:水平定向RGB -
VALUE_TEXT_ANTIALIAS_LCD_HBGR
:水平定向BGR -
VALUE_TEXT_ANTIALIAS_LCD_VRGB
:垂直方向RGB -
VALUE_TEXT_ANTIALIAS_LCD_VBGR
:垂直方向BGR
VALUE_TEXT_ANTIALIAS_LCD_HRGB
: horizontally oriented RGBVALUE_TEXT_ANTIALIAS_LCD_HBGR
: horizontally oriented BGRVALUE_TEXT_ANTIALIAS_LCD_VRGB
: vertically oriented RGBVALUE_TEXT_ANTIALIAS_LCD_VBGR
: vertically oriented BGR
我还没有找到查询当前显示和方向的适当值的位置。某些显示可以倾斜(横向/纵向)甚至旋转,需要在绘画时重新检测模式。
I haven't found out where to query the appropriate value of the current display and orientation. Some displays can be tilted (landscape/portrait) or even rotated, requiring to redetect the mode when painting.
编辑
我在 Filthy Rich Clients 书中找到了一些内容:显然,Java AWT工具包可以提供适当的渲染提示:
I found something in the Filthy Rich Clients book: apparently, the Java AWT Toolkit can provide appropriate rendering hints:
Map<?, ?> desktopHints =
(Map<?, ?>) Toolkit.getDefaultToolkit().getDesktopProperty("awt.font.desktophints");
Graphics2D g2d = (Graphics2D) g;
if (desktopHints != null) {
g2d.setRenderingHints(desktopHints);
}
// no need to set more rendering hints
在我的系统上,这将使用小数度量和LCD HRGB抗锯齿呈现文本,与上面的代码相同。我系统上的提示是:
On my system, this renders the text with fractional metrics and LCD HRGB antialiasing, same as with the code above. The hints on my system are:
- 特定于文本的抗锯齿启用密钥: LCD HRGB抗锯齿文本模式
- 文字专用LCD对比度键: 120
- Text-specific antialiasing enable key: LCD HRGB antialiasing text mode
- Text-specific LCD contrast key: 120
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