使用libgdx绘制填充多边形 [英] Drawing filled polygon with libgdx

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本文介绍了使用libgdx绘制填充多边形的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我想用libgdx为Android游戏绘制一些(填充的)多边形。它不应该充满图形/纹理。我只有多边形的顶点(闭合路径),并试图用网格物体进行可视化,但在某些时候,这不是最好的解决方案,我认为。

i wanted to draw some (filled) polygons with libgdx for an android game. it shoudn't be filled with a graphic/texture. i have only the vertices of the polygon (closed path) and tried to visualize with meshes but at some point this is not the best solution, i think.

我的代码一个矩形是:

private Mesh mesh;
@Override
public void create() {
    if (mesh == null) {
        mesh = new Mesh(true, 4, 0, 
                new VertexAttribute(Usage.Position, 3, "a_position")
        );
        mesh.setVertices(new float[] { -0.5f, -0.5f, 0
                                        0.5f, -0.5f, 0,
                                        -0.5f, 0.5f, 0,
                                        0.5f, 0.5f, 0 });

    }
}
...
@Override
public void render() {
    Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
    mesh.render(GL10.GL_TRIANGLE_STRIP, 0, 4);
}

是否有一个函数或其他东西以更简单的方式绘制填充多边形?

is there a function or something to draw filled polygons in an easier way?

推荐答案

这是一个绘制2D凹面多边形的LIBGDX示例。

Here is a LIBGDX example which draws 2D concave poly.

//为PolygonSprite定义类成员PolygonSpriteBatch

// define class members for PolygonSprite PolygonSpriteBatch

PolygonSprite poly;
PolygonSpriteBatch polyBatch;
Texture textureSolid;

//创建实例,1x1大小纹理用红色像素作为变通方法,(x,y)数组用于初始化聚合物的坐标

// create instances, 1x1 size texture used with red pixel as workaround, (x,y) array of coords used for initialization of poly

ctor() {
    textureSolid = makeTextureBox(1, 0xFFFF0000, 0, 0); 
    float a = 100;
    float b = 100;
    PolygonRegion polyReg = new PolygonRegion(new TextureRegion(textureSolid),
      new float[] {
        a*0, b*0,
        a*0, b*2,
        a*3, b*2,
        a*3, b*0,
        a*2, b*0,
        a*2, b*1,
        a*1, b*1,
        a*1, b*0,
    });
    poly = new PolygonSprite(polyReg);
    poly.setOrigin(a, b);
    polyBatch = new PolygonSpriteBatch();
}

//绘制并旋转多边形

// draw and rotate poly

void draw() {
    super.draw();
    polyBatch.begin();
    poly.draw(polyBatch);
    polyBatch.end();
    poly.rotate(1.1f);
}

这篇关于使用libgdx绘制填充多边形的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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