我如何制作时钟? [英] How can I make a clock tick?

查看:120
本文介绍了我如何制作时钟?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在制作一个时钟,目前我的第二只手,分针和时针都是使用 Line 对象以<$ c $图形绘制的c>(x0,y0)开始坐标和(x1,y1)结束坐标。

I'm making a clock right now and currently my second hand, minute hand, and hour hand are all drawn graphically using a Line object with an (x0, y0) beginning coordinate and (x1, y1) end coordinate.

现在让我感到困惑的是如何在每次传递时让秒针打勾。也就是说,如何更新(x1,y1)坐标(因为起始坐标始终位于时钟的中心,我们不需要更新它)这样它会顺时针移动6度?这让我感到困惑,因为单位圆的方向(以及弧度方向)逆时针方向。

What's confusing me right now is how to make the second hand "tick" every time a second passes. That is, how can I update the (x1, y1) coordinate (since the beginning coordinate is always in the center of the clock, we don't need to update it) so that it will move clockwise 6 degrees? This is confusing to me because the direction of the unit circle (and thus the direction of radians) goes counter-clockwise.

推荐答案

那个例子工作得非常好......

That example works surprisingly well...

public class TestClock {

    public static void main(String[] args) {
        new TestClock();
    }

    public TestClock() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                try {
                    UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                } catch (ClassNotFoundException ex) {
                } catch (InstantiationException ex) {
                } catch (IllegalAccessException ex) {
                } catch (UnsupportedLookAndFeelException ex) {
                }

                JFrame frame = new JFrame();
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.setLayout(new BorderLayout());
                frame.add(new ClockPane());
                frame.pack();
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });
    }

    protected class ClockPane extends JPanel {

        public ClockPane() {
            Timer timer = new Timer(1000, new ActionListener() {
                @Override
                public void actionPerformed(ActionEvent e) {
                    repaint();
                }
            });
            timer.setRepeats(true);
            timer.setCoalesce(false);
            timer.start();
        }

        @Override
        public Dimension getPreferredSize() {
            return new Dimension(200, 200);
        }

        protected Point getPointTo(float angle) {

            int x = Math.round(getWidth() / 2);
            int y = Math.round(getHeight() / 2);

            double rads = Math.toRadians(angle);
            // This is an arbitrary amount, you will need to correct for this
            // I'm working of a width of 200 pixels, so that makes the radius
            // 100...
            int radius = 100;

            // Calculate the outter point of the line
            int xPosy = Math.round((float) (x + Math.cos(rads) * radius));
            int yPosy = Math.round((float) (y - Math.sin(rads) * radius));

            return new Point(xPosy, yPosy);

        }

        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            Graphics2D g2d = (Graphics2D) g.create();

            g2d.setColor(Color.RED);

            Calendar cal = Calendar.getInstance();
            int seconds = cal.get(Calendar.SECOND);
            float angle = -(360f * (seconds / 60f));
            angle += 90; // Correct for 0 being out to the right instead of up

            Point p = getPointTo(angle);

            int x = getWidth() / 2;
            int y = getHeight() / 2;

            g2d.drawLine(x, y, p.x, p.y);

            FontMetrics fm = g2d.getFontMetrics();
            String text = Integer.toString(seconds);
            g2d.drawString(text, getWidth() - fm.stringWidth(text), getHeight() - fm.getHeight() + fm.getAscent());

            g2d.dispose();
        }
    }
}

这篇关于我如何制作时钟?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆