将LibGDX与Android首选项一起使用 [英] Using LibGDX with Android Preferences
问题描述
我正在尝试将Andrioid的偏好系统与LibGDX的偏好系统结合使用。他们都使用SharedPreferences作为后端,所以我认为他们应该能够一起工作,但是当我尝试在LibGDX的首选项中加载数据时,我没有得到任何数据。
I'm trying to use Andrioid's preferences system in conjunction with LibGDX's preferences system. They both use SharedPreferences as a backend, so I figure they should be able to work together, but when I try to load the data in LibGDX's preferences, I don't get any data back.
我的Android preferences.xml文件(我知道它很简短,以后会有更多:P):
My Android preferences.xml file (I know it's short, it'll have much more later :P):
<?xml version="1.0" encoding="utf-8"?>
<PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android" >
<EditTextPreference
android:key="framerate"
android:title="Set Framerate"
android:enabled="true"
android:persistent="true"
android:defaultValue="25" />
</PreferenceScreen>
这是我的PreferenceActivity:
Here is my PreferenceActivity:
import android.annotation.SuppressLint;
import android.annotation.TargetApi;
import android.os.Build;
import android.os.Bundle;
import android.preference.PreferenceActivity;
import android.preference.PreferenceFragment;
public class WallpaperSettings extends PreferenceActivity {
@SuppressLint("NewApi")
@SuppressWarnings("deprecation")
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
if (Build.VERSION.SDK_INT < 11) {
addPreferencesFromResource(R.xml.preferences);
} else {
getFragmentManager().beginTransaction().replace(android.R.id.content, new MyPreferenceFragment()).commit();
}
}
@TargetApi(Build.VERSION_CODES.HONEYCOMB)
public static class MyPreferenceFragment extends PreferenceFragment
{
@Override
public void onCreate(final Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
addPreferencesFromResource(R.xml.preferences);
}
}
}
当我从 com.badlogic.gdx.Game的子类
,我使用
Preferences pref = Gdx.app.getPreferences("preferences");
pref.getInteger("framerate");
pref
内的键数为0 。
任何人都知道如何解决这个问题?
Anyone have a clue as to how this might be fixed?
推荐答案
感谢 http://www.badlogicgames。 com / forum / viewtopic.php?f = 11& t = 6365#p32981 我能够解决问题。
只是一个注释,代码适用于Android 2.x和3.0 +。
Just a note, the code works for both Android 2.x and 3.0+.
import android.annotation.SuppressLint;
import android.annotation.TargetApi;
import android.os.Build;
import android.os.Bundle;
import android.preference.PreferenceActivity;
import android.preference.PreferenceFragment;
public class WallpaperSettings extends PreferenceActivity {
@SuppressLint("NewApi")
@SuppressWarnings("deprecation")
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
if (Build.VERSION.SDK_INT < 11) {
addPreferencesFromResource(R.xml.preferences);
} else {
getFragmentManager().beginTransaction().replace(android.R.id.content, new MyPreferenceFragment()).commit();
}
}
@TargetApi(Build.VERSION_CODES.HONEYCOMB)
public static class MyPreferenceFragment extends PreferenceFragment
{
@Override
public void onCreate(final Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
addPreferencesFromResource(R.xml.preferences);
getPreferenceManager().setSharedPreferencesName("preferences");
getPreferenceManager().setSharedPreferencesMode(0);
}
}
}
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