如何在Jframe内的jpanel中添加imagepanel? [英] How to add imagepanel in jpanel inside Jframe?
问题描述
我正在尝试添加一个将JPanel扩展到另一个JPanel的imagepanel。这对我来说效果不佳。图像面板的绘制功能不会在Jpanel中调用,但在JFrame中可以正常工作。任何想法或帮助将不胜感激。
I'm trying to add an imagepanel which extends JPanel to another JPanel. Which is not working well for me. The paint function of image panel don't get invoked inside Jpanel but works fine in JFrame. Any ideas or help will be appreciated.
import javax.swing.*;
import java.awt.*;
import java.awt.geom.RoundRectangle2D;
import java.awt.image.BufferedImage;
class ImagePanel extends JPanel
{
int g_h=10,g_w=10;
int width=50,height=50;
int cornerradius;
Image castle;
Dimension size;
protected int x1,y1;
Color c1=new Color(255, 0, 0);
Rectangle rec;
boolean b=false;
boolean imboo=false;
boolean roundb= false;
Graphics g= this.getGraphics();
protected int strokeSize = 1;
protected Color shadowColor = Color.BLACK;
boolean shadowed = false;
public ImagePanel()
{
//super();
setOpaque(false);
setLayout(null);
System.out.println("it executed");
}
public ImagePanel(int x, int y)
{
setSize(x, y);
}
public void setSize(int x,int y){
width=x;
height=y;
}
public int getheight(){
return height;
}
public int getwidth(){
return width;
}
public void setImagePanelBounds(
int x, int y, int width, int height){
x1=x;
y1=y;
this.width= width;
this.height= height;
System.out.println("6it executed");
}
public void setroundcorners(boolean b, int i){
roundb=b;
cornerradius=i;
System.out.println("5it executed");
}
public void setImage(String s){
imboo=true;
size = new Dimension();
castle = new ImageIcon(s).getImage();
size.width = castle.getWidth(null);
size.height = castle.getHeight(null);
setPreferredSize(size);
System.out.println("4it executed");
}
public void paint(Graphics gh){
System.out.println("it executed p");
{int x=this.getWidth();
int j=20,a=20;
Graphics2D g2= (Graphics2D)gh.create();
{
g2.setColor(Color.WHITE);
g2.setComposite(AlphaComposite.Src);
g2.setRenderingHint(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2.setComposite(AlphaComposite.SrcAtop);
rec= new Rectangle(x1, y1, width, height);
//Start of If-else
if(roundb){
g2.setClip(new RoundRectangle2D.Float(
(int)rec.getX(),(int)rec.getY(),
(int)rec.getWidth(),(int)rec.getHeight(),
cornerradius, cornerradius));
System.out.println("it executed");
}
// End of If-Else
// Image condition Starts
if (imboo){
g2.drawImage(castle, (int)rec.getX(),
(int)rec.getY(), (int)rec.getWidth(),
(int)rec.getHeight(), null);
//g.drawImage(castle, (int)rec.getX(),(int)rec.getY(), null);
}
// Image condition Ends
g2.setColor(Color.BLUE);
}
}
}
public static void main(String[]args)
{
ImagePanel t1=new ImagePanel();
JPanel jp1= new JPanel();
jp1.add(t1);
jp1.setLayout(null);
jp1.setBounds(0, 0, 600, 600);
JFrame jf1= new JFrame("Testing");
t1.setImage("icons/1.png");
//t1.setImage("1.jpg");
t1.setLayout(null);
t1.setroundcorners(true, 10);
//t1.setShadow(true);
t1.add(new JLabel("niak"));
//t1.setShadowDimensions(18, 18, 305, 305, 12);
t1.setImagePanelBounds(20, 20, 100, 100);
// jf1.add(t1);
jf1.setSize(600, 600);
jf1.setDefaultCloseOperation(jf1.EXIT_ON_CLOSE);
jf1.setVisible(true);
//jf1.revalidate();
jf1.setLayout(null);
}
}
推荐答案
让我们来吧从...开始......
Let's start with...
- 不要使用
getGraphics
。这不是如何执行自定义绘画。getGraphics
可能会返回null
,并且最好是一个快照,在下一个绘制周期发生时将丢弃该快照。 -
JPanel
已经getWidth
,getHeight
和setSize
方法,你永远不需要重写它们。相反,您应该覆盖getPreferredSize
并返回父布局管理器可以使用的大小提示。 - 如果您创建
Graphics
context,你应该dispose
。在你的paint
方法中,你使用gh.create
,这是消耗资源并在某些系统下,直到图形
上下文被处置,实际上可能没有任何颜色。 - 不要覆盖
paint
,而是使用paintComponent
- 不要修改剪辑矩形。说真的,这会导致你遇到更多问题。
- 不要使用
null
布局管理员没有极好的理由。 -
JPanel
有一个setBounds
方法,而在正常情况下,你不应该使用它,因为你已经扔掉了布局管理器,你应该使用它。
- Don't use
getGraphics
. This is not how to perform custom painting.getGraphics
may returnnull
and is, at best, a snapshot, which will be discard when the next paint cycle occurs. JPanel
already hasgetWidth
,getHeight
andsetSize
methods, you should never have a need to overridden them. Instead, you should overridegetPreferredSize
and return a size hint back that the parent layout manager can use.- If you create a
Graphics
context, you shoulddispose
of it. In yourpaint
method, you usegh.create
, this is consuming resources and under some systems, until theGraphics
context is disposed, it may not actually paint anything. - Don't override
paint
, instead usepaintComponent
- DO NOT modify the clip rectangle. Seriously, this is going to cause you more issues then you can imagine.
- Don't use
null
layout managers without EXTREMELY good reason. JPanel
has asetBounds
method, while, under normal circumstances, you shouldn't need to use it, since you've thrown away the layout manager, you should use it.
基本上,你放弃了 JPanel
的所有内部工作方式,使油漆系统知道它应该实际绘制你的面板
Basically, you've discard all the inner workings of the JPanel
that enable the paint system to know that it should actually paint your panel
更新了示例
作为示例......
As an example...
而不是使用剪辑,我使用掩蔽技术,并在源图像上掩盖我想要的形状。我也缓冲了结果,这应该使它更加保守,并且渲染速度更快
Instead of using the clip, I use a masking technique, and mask the shape I want over the source image. I also buffer the result, which should make it more memory conservative as well as render faster
import java.awt.AlphaComposite;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Insets;
import java.awt.RenderingHints;
import java.awt.image.BufferedImage;
import java.io.File;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import javax.swing.border.EmptyBorder;
public class ImagePaneExample {
public static void main(String[] args) {
new ImagePaneExample();
}
public ImagePaneExample() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
try {
BufferedImage img = ImageIO.read(new File("C:\\hold\\thumbnails\\2005-09-29-3957.jpeg"));
ImagePane imgPane = new ImagePane();
imgPane.setImage(img);
imgPane.setRounded(true);
imgPane.setBorder(new EmptyBorder(20, 20, 20, 20));
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(imgPane);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
} catch (Exception exp) {
exp.printStackTrace();
}
}
});
}
public class ImagePane extends JPanel {
private BufferedImage img;
private BufferedImage renderImg;
private boolean rounded;
public ImagePane() {
}
public void setRounded(boolean value) {
if (value != rounded) {
rounded = value;
renderImg = null;
firePropertyChange("rounded", !rounded, rounded);
repaint();
}
}
public boolean isRounded() {
return rounded;
}
public void setImage(BufferedImage value) {
if (value != img) {
BufferedImage old = img;
img = value;
renderImg = null;
firePropertyChange("image", old, img);
repaint();
}
}
public BufferedImage getImage() {
return img;
}
@Override
public Dimension getPreferredSize() {
Dimension size = img == null ? new Dimension(200, 200) : new Dimension(img.getWidth(), img.getHeight());
Insets insets = getInsets();
size.width += (insets.left + insets.right);
size.height += (insets.top + insets.bottom);
return size;
}
protected void applyQualityRenderHints(Graphics2D g2d) {
g2d.setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION, RenderingHints.VALUE_ALPHA_INTERPOLATION_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_DITHERING, RenderingHints.VALUE_DITHER_ENABLE);
g2d.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_ON);
g2d.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2d.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_PURE);
}
protected BufferedImage getImageToRender() {
if (renderImg == null) {
BufferedImage source = getImage();
if (source != null) {
if (isRounded()) {
BufferedImage mask = new BufferedImage(source.getWidth(), source.getHeight(), BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = mask.createGraphics();
applyQualityRenderHints(g2d);
g2d.setBackground(new Color(255, 255, 255, 0));
g2d.clearRect(0, 0, mask.getWidth(), mask.getHeight());
g2d.setBackground(new Color(255, 255, 255, 255));
g2d.fillRoundRect(0, 0, mask.getWidth(), mask.getHeight(), 40, 40);
g2d.dispose();
BufferedImage comp = new BufferedImage(source.getWidth(), source.getHeight(), BufferedImage.TYPE_INT_ARGB);
g2d = comp.createGraphics();
applyQualityRenderHints(g2d);
g2d.setBackground(new Color(255, 255, 255, 0));
g2d.clearRect(0, 0, source.getWidth(), source.getHeight());
g2d.drawImage(source, 0, 0, this);
g2d.setComposite(AlphaComposite.getInstance(AlphaComposite.DST_IN));
g2d.drawImage(mask, 0, 0, this);
g2d.dispose();
renderImg = comp;
} else {
renderImg = source;
}
}
}
return renderImg;
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
BufferedImage img = getImageToRender();
System.out.println(img);
if (img != null) {
Insets insets = getInsets();
Graphics2D g2d = (Graphics2D) g.create();
int width = getWidth();
int height = getHeight();
int x = ((width - img.getWidth()) / 2);
int y = ((height - img.getHeight()) / 2);
g2d.drawImage(img, x, y, this);
g2d.dispose();
}
}
}
}
I通过使用Swing创建UI ,建议更多阅读,特别是关于布局管理器,以及执行自定义绘画和在AWT和Swing中绘画
I'd recommend some more reading through Creating a UI with Swing, in particular the section on layout managers, as well as Performing Custom Painting and Painting in AWT and Swing
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