FitViewport中的LibGDX背景图像 [英] LibGDX Background Image in FitViewport
问题描述
所以,我正在使用LibGDX作为我即将推出的应用程序。
So, I'm using LibGDX for my upcoming App.
我使用FitViewport来确保16:9的宽高比。
所以其他宽高比超过16:9的玩家在网站上会有黑条。
I use a FitViewport to ensure the 16:9 aspect ratio. So players with other aspect ratios than 16:9 will have black bars at sites.
绘制屏幕填充的最佳方法是什么背景图片,还包括黑色条纹所在的区域?
camera = new OrthographicCamera();
viewport = new FitViewport(WIDTH, HEIGHT, camera);
viewport.apply();
camera.position.set(WIDTH / 2, HEIGHT / 2, 0);
camera.update();
这就是我目前如何设置我的相机/视口。
Thats how I set up my camera/viewport currently.
然后我用SpriteBatch在其上绘制东西。
I then draw stuff on it with a SpriteBatch.
Gdx.gl.glClearColor(1, 1, 1, 1);
这就是我目前至少将黑条颜色改为任何RGB颜色的方式。
That's how I currently at least change the color of the black bars, to any RGB color.
推荐答案
在我看来,最好的想法是创建第二个阶段并且它自己的视口
仅用于背景目的。第二个视口
不应该是 FillViewport - 它会根据我的经验拉伸你的图形。我认为 ExtendViewport 在这种情况下更好。
In my opinion, the best idea is to create a second stage and it's own Viewport
only for background purposes. This second Viewport
should not be FillViewport - it will strech your graphics from my experience. I think ExtendViewport is better in this case.
那么应该如何看待:
Stage stage, backStage;
FitViewport viewport;
ExtendViewport backViewport;
...
stage = new Stage(); //this is your normal stage you have now
stage.setViewport( yourFitViewport ); //here you are assingning fit viewport
backViewport = new ExtendViewport( screenWidth, screenHeight );
backStage = new Stage();
backStage.setViewport( backViewport );
...
//now add to backStage your background Image
backStage.addActor( yourBackground );
现在只需处理渲染方法中的新阶段。
Now just handle new stage in the render method.
backStage.act();
stage.act();
backStage.draw(); //backStage first - we want it under stage
stage.draw();
并在更新或渲染中更新新的视口
喜欢你的旧的。这就是全部。
And update new Viewport
in update or render like your old one. That's all.
了解更多关于视口
的信息: https://github.com/libgdx/libgdx/wiki/Viewports
Read more about Viewports
here: https://github.com/libgdx/libgdx/wiki/Viewports
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