4声道音频Kinect V2 [英] 4 Channel Audio Kinect V2

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本文介绍了4声道音频Kinect V2的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在寻找一种在C#中单独从每个麦克风获取音频的方法,最好还是能够获得音频样本的相对时间。    

I'm looking for a way to get the audio from each microphone individually in C#, preferably while still being able to get the relative time of the audio samples.    

推荐答案

AudioBasics-WPF将演示如何使用AudioSource / BeamAngleReader。没有托管版本的Audio Capture-Console(Raw)示例,因为WASAPI不是托管框架。了解帧信息的时间戳不是
真正的时间戳。如果您尝试进行任何类型的"实时"操作捕获你将不得不使用c ++和多媒体类调度程序。其中一些已经通过MediaFoundation捕获api用于Windows应用程序应用程序,
,但是在使用这些api时你松开了波束形成。

AudioBasics-WPF will demonstrate how to use the AudioSource/BeamAngleReader. There are no managed versions of the Audio Capture-Console (Raw) sample because WASAPI is not a managed framework. Understand that the timestamps of the frame information is not a true timestamp. If you are trying to do any type of "real-time" capturing you will have to use c++ and the multi-media class scheduler. Some of this has been exposed to through MediaFoundation capture api's for Windows Store applications, but you loose the beam forming when using those api's.


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