用于非游戏相关 3D 图形编程的托管 Direct3D 或 XNA? [英] Managed Direct3D or XNA for non-game related 3D graphics programming?

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问题描述

哪种是进行 .NET 3D 图形编程的首选方法:Direct3D 或 XNA 似乎是当前的技术,但哪种最适合非游戏相关的编程?

Which is the preferred approach for doing .NET 3D graphics programming: Direct3D or XNA seem to be the current technologies, but which is best for non-game related programming?

此外,Managed Direct 3D 是否已停止使用?XNA 似乎并不适合非游戏开发.

Also, has Managed Direct 3D been discontinued? XNA doesn't really seem to be appropriate for non-game development.

推荐答案

如果不是游戏相关的,那是什么?如果你回答这个问题,我们可能会给你一个很好的答案,不管怎样,取决于应用程序,WPF 可能是一个很好的答案.

If it's not game related what is it about? If you answer this we might give you a good answer, anyway depending on the application WPF might be a good answer.

这篇关于用于非游戏相关 3D 图形编程的托管 Direct3D 或 XNA?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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