从A-Frame或JS更新Collada(.dae)文件代码 [英] Update Collada (.dae ) file code from A-Frame or JS
问题描述
我在A-Frame中加载collada(.dae)文件。它的装载很好。但现在我必须从用户输入更新该文件,如颜色等。如何更新.dae文件中的代码从html,js或A-Frame
这是Loaded A Frame代码:
< a-scene>
< a-assets>
< a-asset-item id =boxsrc =box.dae>< / a-asset-item>
< / a-assets>
< a-entity id =colladacollada-model =#box>< / a-entity>
< a-entity id =cmrposition =0 1 5rotation =0 0 0>
< a-camera>
< a-cursor color =#2E3A87>
< / a-camera>
< / a-entity>
< / a-scene>
那么我如何从用户端更新.dae文件中的代码,使用html,js, A-Frame或任何?
这是Collada文件: box.dae
A-Frame的内置组件只支持非常基本的覆盖能够使用例如 material =color:red
来设置模型的颜色,我不确定)。对于任何更高级的内容,您都需要使用A-Frame自身使用的THREE.js API。我建议您浏览一下THREE.js文档 - 关于如何自定义材质和几何实例的详细信息 - 这里是一个非常基本的例子:
AFRAME.registerComponent('model-overrider',{
init:function(){
this.el.addEventListener('model-loaded',function(e){
var model = e.detail.model;
model.traverse(function(o){
if(o instanceof THREE.Mesh){
//修改o.material或o .geometry here。
}
});
});
}
});
用法:
< a-entity collada-model =...model-overrider> < / A-实体GT;
THREE.Material的文档: https://threejs.org/docs/index.html?q=material#Reference/Materials/Material
有关更复杂的示例,请参阅 < a-ocean />
。
当然,如果您想进行任何严肃的手动编辑,您将需要使用Blender,Maya或其他3D建模程序。 :)
I load collada (.dae) file in A-Frame. Its loaded fine. But now i have to update that file from user input like color, etc.. How to update the code inside the .dae file from html, js or A-Frame
This is the Loaded A Frame code :
<a-scene>
<a-assets>
<a-asset-item id="box" src="box.dae"></a-asset-item>
</a-assets>
<a-entity id="collada" collada-model="#box"></a-entity>
<a-entity id="cmr" position="0 1 5" rotation="0 0 0">
<a-camera>
<a-cursor color="#2E3A87" >
</a-camera>
</a-entity>
</a-scene>
So How can i Update the code inside the .dae file from user end, using html, js, A-Frame or any?
This is Collada File : box.dae
A-Frame's builtin components only support very basic overrides (you might be able to set the color of a model using e.g. material="color: red"
, I'm not sure). For anything more advanced, you will need to use the THREE.js APIs that A-Frame itself uses. I'd recommend looking through the THREE.js documentation — there's a lot of detail about how to customize Material and Geometry instances — but a very basic example here:
AFRAME.registerComponent('model-overrider', {
init: function() {
this.el.addEventListener('model-loaded', function(e) {
var model = e.detail.model;
model.traverse(function(o) {
if (o instanceof THREE.Mesh) {
// modify o.material or o.geometry here.
}
});
});
}
});
Usage:
<a-entity collada-model="..." model-overrider> </a-entity>
Documentation for THREE.Material: https://threejs.org/docs/index.html?q=material#Reference/Materials/Material
For a more complicated example, deforming individual vertices, see <a-ocean/>
.
And of course, if you want to do any serious manual editing, you will want to be using Blender, Maya, or another 3D modeling program instead. :)
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