Babylonjs提供API来创建骨架和骨骼.
现在让我们看看不同函数的语法.
BABYLON.Skeleton = function(name,id,scene)
BABYLON.Bone = function(name,skeleton,parentBone,matrix)
骷髅和骨骼可以使用blender创建,并且可以在.babylonjs中导出.
<!doctype html> <html> <head> <meta charset = "utf-8"> <title>BabylonJs - Basic Element-Creating Scene</title> <script src = "babylon.js"></script> <style> canvas {width: 100%; height: 100%;} </style> </head> <body> <canvas id = "renderCanvas"></canvas> <script type = "text/javascript"> var canvas = document.getElementById("renderCanvas"); var engine = new BABYLON.Engine(canvas, true); var createScene = function() { var scene = new BABYLON.Scene(engine); //Adding a light var light = new BABYLON.PointLight("Omni", new BABYLON.Vector3(20, 20, 100), scene); //Adding an Arc Rotate Camera var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0.8, 100, BABYLON.Vector3.Zero(), scene); camera.attachControl(canvas, false); BABYLON.SceneLoader.ImportMesh( "him", "scenes/Dude/", "Dude.babylon", scene, function (newMeshes, particleSystems, skeletons) { var dude = newMeshes[0]; console.log(dude); dude.rotation.y = Math.PI; dude.position = new BABYLON.Vector3(0, 0, -80); scene.beginAnimation(skeletons[0], 0, 100, true, 1.0); }) return scene; }; var scene = createScene(); engine.runRenderLoop(function() { scene.render(); }); </script> </body> </html>
在上面的演示链接中,我们使用了Dude.babylon网格.你可以从这里下载Dude.babylon的json文件 :
Dude.babylon
将文件保存在场景中以获得如下所示的输出.
上面一行代码生成以下输出 :
对于导入网格,我们使用了babylonjs dude mesh.
网格为我们提供了骨架.例如,skeleton = skeletons [0];
要从骨架获取骨骼,请执行以下命令 :
skeleton.bones;//它给出了一个数组.
在上面的演示中,我们创建了2个球并传递给网格.为此,我们执行了以下命令 :
sphere.attachToBone(skeleton.bones [30],dude);
并且,
sphere1.attachToBone(skeleton.bones [40 ],老兄);
attachToBone 是一个函数,其中,你可以为骨骼提供任何网格物体.
Skeleton.bones [30] 和 skeleton.bones [40] 指的是骨架的手.