微软专利保存游戏名称 [英] Microsoft Patents Saving The Name Of A Game

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问题描述

- >来自 http://www.techdirt.com/articles/20040406/1349225 .shtml


微软专利保存游戏名称

供稿人:Mike于2004年4月6日星期二@ 01:49 PM ,这是非显而易见的部门。


theodp写道好像没有足够的狡猾专利,这里这是一个

的摘录,摘自微软星期二的一个'方法和

设备,用于显示有关游戏中存储数据的信息

system'':''保存游戏时,保存的游戏数据可能包含已保存游戏的描述性名称

游戏状态的图形表示当游戏被保存时,游戏的描述将保存游戏时的状态,以及游戏保存的日期和时间。'''我正在试图弄清楚这项专利是否还有更多,但是我读的越多越好,看起来就越糟糕。这怎么可能

非显而易见?


- >专利链接

http:/ /patft.uspto.gov/netacgi/nph-P...mber=6,716,102


- >链接到专利文件历史(显示两个早期拒绝)

http://pair.uspto.gov/cgi-bin/final/...mber=6,716,102

--> From http://www.techdirt.com/articles/20040406/1349225.shtml

Microsoft Patents Saving The Name Of A Game
Contributed by Mike on Tuesday, April 6th, 2004 @ 01:49PM
from the yeah,-that''s-non-obvious dept.

theodp writes "As if there weren''t enough dodgy patents, here''s an
excerpt from one granted to Microsoft Tuesday for a ''Method and
apparatus for displaying information regarding stored data in a gaming
system'': ''When saving a game, the saved game data may include a
descriptive name of the saved game, a graphic representation of the
state of the game when the game was saved, a description of the game
state when the game was saved, and a date and time that the game was
saved.''" I''m trying to figure out if there''s more to this patent, but
the more I read, the worse it seems. How is this possibly
"non-obvious"?

--> Link to Patent

http://patft.uspto.gov/netacgi/nph-P...mber=6,716,102

--> Link to Patent File History (Shows Two Earlier Rejections)

http://pair.uspto.gov/cgi-bin/final/...mber=6,716,102

推荐答案

2004年4月6日23:52:24 -0700,theodp写道:
On 6 Apr 2004 23:52:24 -0700, theodp wrote:
- >来自 http://www.techdirt.com/articles/20040406/1349225 .shtml

微软专利保存游戏名称
供稿人Mike于2004年4月6日星期二@ 01:49发表
来自,是的非显而易见的部门。

theodp写道:好像没有足够的狡猾的专利,这里有一个摘自周二授予微软的专利。 用于在游戏系统中显示关于存储数据的信息的方法和装置:''当保存游戏时,保存的游戏数据可以包括所保存游戏的描述性名称,游戏保存时游戏状态的图形表示,游戏保存时游戏状态的描述,以及游戏保存的日期和时间。 '' "我正在试图弄清楚这项专利是否还有更多,但是我读的越多,看起来就越糟糕。这怎么可能是非显而易见的?

- >专利链接

http:/ /patft.uspto.gov/netacgi/nph-P...mber=6,716,102
--> From http://www.techdirt.com/articles/20040406/1349225.shtml

Microsoft Patents Saving The Name Of A Game
Contributed by Mike on Tuesday, April 6th, 2004 @ 01:49PM
from the yeah,-that''s-non-obvious dept.

theodp writes "As if there weren''t enough dodgy patents, here''s an
excerpt from one granted to Microsoft Tuesday for a ''Method and
apparatus for displaying information regarding stored data in a gaming
system'': ''When saving a game, the saved game data may include a
descriptive name of the saved game, a graphic representation of the
state of the game when the game was saved, a description of the game
state when the game was saved, and a date and time that the game was
saved.''" I''m trying to figure out if there''s more to this patent, but
the more I read, the worse it seems. How is this possibly
"non-obvious"?

--> Link to Patent

http://patft.uspto.gov/netacgi/nph-P...mber=6,716,102




与大多数专利一样,重要的部分不是摘要。


尝试阅读索赔和摘要。

-

killfile中的人(以及我赢得的帖子' 不读截至2004年4月7日

12:54:28 AM:

Peter Kohlmann,T.Max Devlin。 Matt Templeton(得分)



As with most patents, the important part is not the abstract.

Try reading the claims and the summary.
--
People in the killfile (and whose posts I won''t read) as of 4/7/2004
12:54:28 AM:
Peter Kohlmann, T.Max Devlin. Matt Templeton (scored down)


" theodp" <第**** @ aol.com>在消息中写道

news:e7 ************************** @ posting.google.c om ...
"theodp" <th****@aol.com> wrote in message
news:e7**************************@posting.google.c om...
- >来自 http://www.techdirt.com/articles/20040406/1349225 .shtml

微软专利保存游戏名称
供稿人Mike于2004年4月6日星期二@ 01:49发表
来自,是的非显而易见的部门。

theodp写道:好像没有足够的狡猾的专利,这里有一个摘自周二授予微软的专利。 用于在游戏系统中显示关于存储数据的信息的方法和装置:''当保存游戏时,保存的游戏数据可以包括所保存游戏的描述性名称,游戏保存时游戏状态的图形表示,游戏保存时游戏状态的描述,以及游戏保存的日期和时间。 '' "我正在试图弄清楚这项专利是否还有更多,但是我读的越多,看起来就越糟糕。这怎么可能是非显而易见的?

- >专利链接

http:/ /patft.uspto.gov/netacgi/nph-P...mber=6,716,102

- >链接到专利文件历史(显示两个早期拒绝)
--> From http://www.techdirt.com/articles/20040406/1349225.shtml

Microsoft Patents Saving The Name Of A Game
Contributed by Mike on Tuesday, April 6th, 2004 @ 01:49PM
from the yeah,-that''s-non-obvious dept.

theodp writes "As if there weren''t enough dodgy patents, here''s an
excerpt from one granted to Microsoft Tuesday for a ''Method and
apparatus for displaying information regarding stored data in a gaming
system'': ''When saving a game, the saved game data may include a
descriptive name of the saved game, a graphic representation of the
state of the game when the game was saved, a description of the game
state when the game was saved, and a date and time that the game was
saved.''" I''m trying to figure out if there''s more to this patent, but
the more I read, the worse it seems. How is this possibly
"non-obvious"?

--> Link to Patent

http://patft.uspto.gov/netacgi/nph-P...mber=6,716,102

--> Link to Patent File History (Shows Two Earlier Rejections)


http://pair.uspto.gov/cgi-bin/final/...mber=6,716,102

如果你真的打扰阅读并理解它,那么你完全可以使用它,它可以通过宽带与XBox游戏相关联。这意味着开发人员必须同意许可才能以XBox

格式保存大量游戏数据。你这个傻瓜,吸吮linuxfuck。


-
http: //kadaitcha.cx

Windows XP问题和故障排除资源

< a href =" http://kadaitcha.cx">< / a>


http://pair.uspto.gov/cgi-bin/final/...mber=6,716,102

If you actually bothered to read and understand it, you total fucktard, it
relates to XBox games over broadband. All it means is that developers will
have to agree to a license in order to save extensive game data in XBox
format. You stupid, pillocking linuxfuck.

--
http://kadaitcha.cx
Windows XP Problem and Troubleshooting Resources
<a href="http://kadaitcha.cx"></a>


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哈希:SHA1


theodp写道:


这里似乎有很多现有技术......
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

theodp wrote:

There seems to be plenty of prior art here ...
theodp写道似乎没有足够的狡猾的专利,这里有一个摘录,摘自周二授予微软的方法和
设备,用于显示有关游戏中存储数据的信息<系统'':''保存游戏时,保存的游戏数据可能包含已保存游戏的描述性名称,


几乎每个游戏都允许用于命名已保存的游戏。怎么回事

你应该在剩下的已保存游戏中找到它。

a游戏保存时游戏状态的图形表示,


我第一次看到这是与Duke Nukem 3D。在游戏中看到的任何内容都会随着其余部分一起保存。

a游戏保存时游戏状态的描述,


你好!如果不是游戏状态的描述,会保存什么?!?

Ur-Quan Masters甚至还有来自游戏状态的最重要数据的图形表示。

以及游戏保存的日期和时间。''"


哦,加油!这通常隐含地保存在保存游戏的

文件的元数据中。

我想弄清楚是否有'这项专利更多,但我读的越多,看起来就越糟糕。这怎么可能是非显而易见的?


这不仅是显而易见的,已有十多年的现有技术。

- >专利链接

http:/ /patft.uspto.gov/netacgi/nph-P...mber=6,716,102
theodp writes "As if there weren''t enough dodgy patents, here''s an
excerpt from one granted to Microsoft Tuesday for a ''Method and
apparatus for displaying information regarding stored data in a gaming
system'': ''When saving a game, the saved game data may include a
descriptive name of the saved game,
Just about every single game allows for naming the saved game. How else
are you supposed to find it among the rest of the saved games.
a graphic representation of the state of the game when the game was
saved,
The first time I saw this was with Duke Nukem 3D. A screen-shot of
whatever was seen in the game was saved along with the rest.
a description of the game state when the game was saved,
HELLO! What is saved if not a description of the game state?!? "The
Ur-Quan Masters" even has a graphical representation of the most
important data from the state of the game.
and a date and time that the game was saved.''"
Oh, come on! That''s usually implicitly saved in the meta-data of the
file a save-game is saved in.
I''m trying to figure out if there''s more to this patent, but the more
I read, the worse it seems. How is this possibly "non-obvious"?
It''s not only obvious, there has been prior art for more than a decade.
--> Link to Patent

http://patft.uspto.gov/netacgi/nph-P...mber=6,716,102




这项专利可能还有更多,但我讨厌法律术语。然而,上述

提到的要点显示了为什么软件专利是邪恶的。如果你将b B b b b b b b b b b b b b b b b that that that that that that that that that that that that that that that that that that that that that that that that that that that that that that that that that that that that that that $>
职员。


[Followup-To:comp.os.linux.advocacy]


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-

PeKaJe


美国人最担心的是,美国将会成为一种b / b
现象,而不是文明。 - Shirley Hazzard,金星的过境



There may be more to this patent, but I hate legalese. The above
mentioned points, however, show why software patents are evil. It''s
simply too easy to patent something that''s been around forever if you
bury it in enough technical mumbo-jumbo to confuse the overworked patent
clerk.

[Followup-To: comp.os.linux.advocacy]

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=4MJm
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--
PeKaJe

Americans'' greatest fear is that America will turn out to have been a
phenomenon, not a civilization. -- Shirley Hazzard, "Transit of Venus"


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