Object3D中的交集 [英] Intersection within Object3D
问题描述
我有一些对象添加到Object3D(用于分组元素),我试图检测它上面的点击。
我的场景大小为 600x400
,我的相机在三个对象内,我的事件处理程序代码如下所示:
I have some objects added to an Object3D (for grouping elements) and I'm trying to detect clicks on it.
My scene has a size of 600x400
, my camera is within a three-object and my event handler code looks like below:
function onDocumentMouseDown( event ) {
event.preventDefault();
var mouse = {};
mouse.x = ( event.clientX / 600 ) * 2 - 1;
mouse.y = - ( event.clientY / 400 ) * 2 + 1;
var vector = new THREE.Vector3( mouse.x, mouse.y, 1 );
projector.unprojectVector( vector, three.camera );
var ray = new THREE.Ray( three.camera.position, vector.subSelf( three.camera.position ).normalize() );
var intersects = ray.intersectObjects( group.children );
alert(intersects.length);
[...]
}
其实我在警惕计数相交的物体。但它保持为零。它找不到任何相交的物体。我已经对我的投影向量的x,y和z值进行了一些调整 - 没有成功。
Actually I'm alerting the count of intersected objects. But it stays zero. It couldn't find any intersected objects. I've already played a bit aroud with the x, y and z values of my projection vector - without success.
我添加了一个精简样本来演示这个 jsfiddle 上的问题。也许某人有一个简短的提示,告诉我它出了什么问题?
I've added a stripped down sample for demonstrating this issue on jsfiddle. Maybe someone has a short hint for me what goes wrong with it?
推荐答案
在你的小提琴中,因为你打电话给 THREE.SceneUtils.createMultiMaterialObject()
,它创建一个层次结构,你需要将递归标志添加到 ray.intersectObjects()
。
In your fiddle, because you are calling THREE.SceneUtils.createMultiMaterialObject( )
, which creates a hierarchical structure, you need to add the recursive flag to ray.intersectObjects()
.
var intersects = ray.intersectObjects( group.children, true );
EDiT: ray
现在是一个实例 THREE.Raycaster
- 不是 THREE.Ray
。
EDiT: ray
is now an instance of THREE.Raycaster
-- not THREE.Ray
.
three.js r.58
three.js r.58
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