如何设置与添加的网格相同的 Object3D 位置和旋转?[三.js] [英] How to set the Object3D position and rotation same as the added mesh ? [three.js]
问题描述
当我创建一个 Object3D 模型并向其添加网格时,如何将添加的网格的位置和旋转设置为与 Object3D 模型相同,例如当我旋转和定位 Object3D 时,角度应该没有差异Object3D 和添加的网格之间的旋转.我如何获得这样的结果?
When I create an Object3D model and add the meshes to it, how do I set the position and rotation of the added mesh to same as the Object3D model, like when I rotate and position the Object3D there should be no difference in angle of rotation between the Object3D and the added mesh. How do I achieve such result?
推荐答案
如果你的 Object3D 模型被称为 obj
,那么在 obj.add(mesh)
之后,任何更改为obj
(position/rotation/scale) 会以同样的方式改变mesh
.
If your Object3D model is called obj
, then after obj.add(mesh)
any changes to obj
(position/rotation/scale) will change mesh
in the same way.
如果您不想将 mesh
附加到 obj
,但您仍然希望它们具有相同的位置和旋转,则可以尝试
If instead you don't want mesh
to be attached to obj
, but you still want them to have the same position and rotation, you could try
mesh.position = obj.position;
mesh.rotation = obj.rotation;
希望这有帮助!
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