帮助制定一个三次缓和方程 [英] Help formulating a cubic easing equation
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问题描述
我有以下代码
int steps = 10;
for (int i = 0; i <= steps; i++) {
float t = i / float(steps);
console.log( "t " + t );
}
这样可以使数字成为线性方式,如{0,0.1,0.2 ,...,0.9,1.0}我想应用立方(in或out)缓动方程,以便输出数字逐渐增加或减少
That out puts numbers in a linear fashion like this { 0, 0.1, 0.2, ..., 0.9, 1.0 } I would like apply the cubic (in or out) easing equation so the output numbers increase or decrease gradually
更新
不确定我的实施是否正确,但我的曲线符合预期
Not sure if my implementation if correct but I am getting curve as expected
float b = 0;
float c = 1;
float d = 1;
for (int i = 0; i <= steps; i++) {
float t = i / float(steps);
t /= d;
float e = c * t * t * t + b;
console.log( "e " + e );
//console.log( "t " + t );
}
推荐答案
EasIn Cubic函数
EasIn Cubic Function
/**
* @param {Number} t The current time
* @param {Number} b The start value
* @param {Number} c The change in value
* @param {Number} d The duration time
*/
function easeInCubic(t, b, c, d) {
t /= d;
return c*t*t*t + b;
}
EaseOut Cubic函数
EaseOut Cubic Function
/**
* @see {easeInCubic}
*/
function easeOutCubic(t, b, c, d) {
t /= d;
t--;
return c*(t*t*t + 1) + b;
}
在这里你可以找到其他有用的公式: http://www.gizma.com/easing/#cub1
Here you can find othere useful equations: http://www.gizma.com/easing/#cub1
把这段代码放一段时间,就像你以前一样,你的输出立方数会减少。
Put this code in a while, as you've don before and you will have your output cubic decreasing numbers.
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