将位图图像(Kinect v2)转换为Emgu Image时,“不支持URI格式” [英] “URI formats are not supported” when converting Bitmap image (Kinect v2) to Emgu Image

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问题描述

我正在开发一个项目,我想使用Kinect相机2(SDK v2),使用Emgu库(2.4.10.1940)。



首先我转换Kinect ColorFrame BitmapSource 然后从 BitmapSource Drawing.Bitmap。当我尝试从 Drawing.Bitmap 转换为 Image< Bgr,Byte> ; ,我得到一个mscorlib.dll中出现类型'System.ArgumentException'的第一次机会异常。附加信息:不支持URI格式。



有没有人有想法,或者有人能告诉我如何以其他方式做到这一点?



下面你会发现代码我使用。

I am working on an project where I want to use Kinect camera 2 (SDK v2), with Emgu library (2.4.10.1940).

First I converted the Kinect ColorFrame to BitmapSource and then from BitmapSource to Drawing.Bitmap. When I try to convert from Drawing.Bitmap to Image<Bgr, Byte>, I get an "A first chance exception of type 'System.ArgumentException' occurred in mscorlib.dll. Additional information: URI formats are not supported".

Does anyone has an idea, or can someone prompt me of how I can do it with another way?

Below you will find the code I used.

public MainWindow()
    {
        InitializeComponent();

        kinectSensor = KinectSensor.GetDefault();

        if (kinectSensor == null)
            return;

        FrameDescription colorFrameDescription = kinectSensor.ColorFrameSource.FrameDescription;

        colorReader = kinectSensor.ColorFrameSource.OpenReader();

        colorPixels = new byte[colorFrameDescription.Width * colorFrameDescription.Height * BytePerPixel];

        colorBitmap = new WriteableBitmap(colorFrameDescription.Width, colorFrameDescription.Height, 96.0, 96.0, PixelFormats.Bgr32, null);
        kinectSensor.Open();

        colorReader.FrameArrived += colorReader_FrameArrived;

        kinectSensor.IsAvailableChanged += kinectSensor_IsAvailableChanged;
        StatusText = kinectSensor.IsAvailable ? "Running" : "Kinect sensor not available";
    }

        void colorReader_FrameArrived(object sender, ColorFrameArrivedEventArgs e)
        {
            using (ColorFrame colorFrame = e.FrameReference.AcquireFrame())
            {
                if (colorFrame == null)
                    return;

                FrameDescription colorFrameDesc = colorFrame.FrameDescription;
                // Check if the pixelWidth and pixelHeight is right
                if ((colorFrameDesc.Width == colorBitmap.PixelWidth) && (colorFrameDesc.Height == colorBitmap.PixelHeight))
                {
                    // Check if the image format is right.
                    if (colorFrame.RawColorImageFormat == ColorImageFormat.Bgra)
                        colorFrame.CopyRawFrameDataToArray(this.colorPixels);
                    else
                        colorFrame.CopyConvertedFrameDataToArray(this.colorPixels, ColorImageFormat.Bgra);
                    // Write pixels to BitmapSource format
                    colorBitmap.WritePixels(new Int32Rect(0, 0, colorFrameDesc.Width, colorFrameDesc.Height),
                        colorPixels,
                        colorFrameDesc.Width * BytePerPixel,
                        0);
                    // Convert to Drawing.Bitmap image
                    System.Drawing.Bitmap bmap = BitmapImage2Bitmap(colorBitmap);
                    // Convert to Emgu image (This is where I get my error).
                    Emgu.CV.Image<Bgr, byte> imageFrame = new Image<Bgr,byte>(bmap);
                }
            }
        }

        private System.Drawing.Bitmap BitmapImage2Bitmap(BitmapSource bitmapImage)
        {
            using (MemoryStream outStream = new MemoryStream())
            {
                BitmapEncoder enc = new BmpBitmapEncoder();
                enc.Frames.Add(BitmapFrame.Create(bitmapImage));
                enc.Save(outStream);
                System.Drawing.Bitmap bitmap = new System.Drawing.Bitmap(outStream);

                return new System.Drawing.Bitmap(bitmap);
            }
        }

推荐答案

大家好我发现问题并解决了。首先,我忘了将x86和x64文件夹从Emgu \ bin复制到Visual Studio目录的Debug文件夹。此外,将 Media.BitmapSource 转换为 Emgu.CV.Image 并不是最好的主意,所以读完一本书后( James Ashley - 使用Microsoft SDK开始Kinect编程)我可以将 Drawing.Bitmap 转换为 Emgu.CV.Image 。< br $>


Hi guys I found the problem and solve it. First I forgot to copy the x86 and x64 folders from Emgu\bin to Debug folder of the Visual Studio directory. Moreover, converting Media.BitmapSource to Emgu.CV.Image isn't the best idea so after reading a book (James Ashley - Beginning Kinect Programming with Microsoft SDK) I could convert Drawing.Bitmap to Emgu.CV.Image.

private void InitializeKinect()
        {
            KinectSensor Sensor = KinectSensor.GetDefault();

            FrameDescription frameDescription = Sensor.ColorFrameSource.FrameDescription;

            ColorFrameReader FrameReader = Sensor.ColorFrameSource.OpenReader();

            FrameReader.FrameArrived += FrameReader_FrameArrived;
          }

        void FrameReader_FrameArrived(object sender, ColorFrameArrivedEventArgs e)
        {
            using (ColorFrame frame = e.FrameReference.AcquireFrame())
            {
                if (frame == null)
                    return;
            var width = frame.FrameDescription.Width;
            var heigth = frame.FrameDescription.Height;
            var data = new byte[width * heigth * System.Windows.Media.PixelFormats.Bgra32.BitsPerPixel / 8];
            frame.CopyConvertedFrameDataToArray(data, ColorImageFormat.Bgra);
              
            var bitmap = new System.Drawing.Bitmap(width, height, PixelFormat.Format32bppRgb);
            var bitmapData = bitmap.LockBits(
                new System.Drawing.Rectangle(0, 0, bitmap.Width, bitmap.Height),
                ImageLockMode.WriteOnly,
                bitmap.PixelFormat);
            Marshal.Copy(data, 0, bitmapData.Scan0, data.Length);
            bitmap.UnlockBits(bitmapData);
              
              Emgu.CV.Image<bgr,> imageFrame = new Image<bgr,>(bitmap);
                
            }
        }


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