如何绘制可变笔划宽度的路径 [英] How to draw a path with variable stroke width

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本文介绍了如何绘制可变笔划宽度的路径的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我的code是基本从这个例子(的http://角落.squareup.com / 2010/07 /平滑signatures.html )和谷歌的API(FingerPaint),但现在我想使用的类 VelocityTracker 以改变笔画宽度取决于我的手指的速度。

我以为我可以拆分路径成更小的部分,但我没有找到任何的例子。还有第二个职位( http://corner.squareup.com/2012/07 /smoother-signatures.html ),但我既没有具体的贝塞尔曲线类况且我在收集所有百分点的ArrayList 让他们为榜样调整行程宽度是不是非常有帮助。

有没有人有一个想法如何处理呢?我开始学习code两个星期前,因此我pretty的新的这一切的东西。

编辑:我想实现我的MotionEvents的速度和我以前LogCat中跟踪当前的速度,同时运行的应用程序。它没有工作了,但是当我试图用速度为mPaint.setStrokeWidth参数的一部分,我没有得到什么,我其实是想。道路的宽度我画我的画布上是在不断地变化的那一刻起,我开始画一条线,直到我把我的手指。所以这就是为什么我要拆分的路径成较小的部分,因为它现在是,只有最后一个被跟踪的力度影响strokeWidth。

 公共类SignatureView扩展视图{

    私有静态最后字符串变量= SignatureView.class.getSimpleName();
    私有静态最终浮动STROKE_WIDTH = 10;
    私有静态最终浮动HALF_STROKE_WIDTH = STROKE_WIDTH / 2;
    私人最终双TOUCH_TOLERANCE = 5;
    私人诠释H = getResources()getDisplayMetrics()heightPixels。;
    私人诠释W = getResources()getDisplayMetrics()widthPixels。;

    私人路径的mpath =新路径();
    民营涂料mPaint =新的油漆();
    民营涂料mBitmapPaint =新的油漆(Paint.DITHER_FLAG);
    私人位图mBitmap = Bitmap.createBitmap(W,H,Bitmap.Config.ARGB_8888);
    私人帆布mCanvas =新的Canvas(mBitmap);

    私人浮动MX,我的;
    私人浮动lastTouchX,lastTouchY;
    私人最终RectF dirtyRect =新RectF();

公共SignatureView(上下文的背景下,ATTRS的AttributeSet){
    超(背景下,ATTRS);

    mPaint.setAntiAlias​​(真正的);
    mPaint.setColor(Color.BLACK);
    mPaint.setStyle(Paint.Style.STROKE);
    mPaint.setStrokeJoin(Paint.Join.ROUND);
    mPaint.setStrokeWidth(INITIAL_STROKE_WIDTH);

    Log.d(TAG,TOUCH_TOLERANCE =+ TOUCH_TOLERANCE);
}

@覆盖
保护无效的OnDraw(帆布油画){
    canvas.drawBitmap(mBitmap,0,0,mBitmapPaint);
    canvas.drawPath(的mpath,mPaint);
}

@覆盖
公共布尔的onTouchEvent(MotionEvent事件){
    浮eventX = event.getX();
    浮eventY = event.getY();
    INT historySize = event.getHistorySize();

    开关(event.getAction()){

        案例MotionEvent.ACTION_DOWN:

            resetDirtyRect(eventX,eventY);
            mPath.reset();
            mPath.moveTo(eventX,eventY);
            MX = eventX;
            我= eventY;
            打破;

        案例MotionEvent.ACTION_MOVE:

            浮DX = Math.abs(eventX  -  MX);
            浮DY = Math.abs(eventY  - 我的);

            如果(DX> = TOUCH_TOLERANCE || DY> = TOUCH_TOLERANCE){

                mPath.quadTo(MX,MY,(eventX + MX)/ 2,(eventY +我)/ 2);
                MX = eventX;
                我= eventY;
            }

            的for(int i = 0; I< historySize;我++){
                浮historicalX = event.getHistoricalX(ⅰ);
                浮historicalY = event.getHistoricalY(ⅰ);
                expandDirtyRect(historicalX,historicalY);
            }
            打破;

        案例MotionEvent.ACTION_UP:

            的for(int i = 0; I< historySize;我++){
                浮historicalX = event.getHistoricalX(ⅰ);
                浮historicalY = event.getHistoricalY(ⅰ);
                expandDirtyRect(historicalX,historicalY);
            }

            mPath.lineTo(MX,MY);
            mCanvas.drawPath(的mpath,mPaint);
            mPath.reset();
            打破;

        默认:
            Log.d(TAG,忽略触摸事件:+ event.toString());
        返回false;
    }

    //包含一半的描边宽度,以避免削波。
        无效((INT)(dirtyRect.left  -  HALF_STROKE_WIDTH)
                        (INT)(dirtyRect.top  -  HALF_STROKE_WIDTH)
                        (INT)(dirtyRect.right + HALF_STROKE_WIDTH)
                        (中间体)(dirtyRect.bottom + HALF_STROKE_WIDTH));

    lastTouchX = eventX;
    lastTouchY = eventY;
    返回true;
}

私人无效expandDirtyRect(浮动historicalX,浮historicalY){
    如果(historicalX< dirtyRect.left){
        dirtyRect.left = historicalX;
    }否则如果(historicalX> dirtyRect.right){
        dirtyRect.right = historicalX;
    }
    如果(historicalY< dirtyRect.top){
        dirtyRect.top = historicalY;
    }否则如果(historicalY> dirtyRect.bottom){
        dirtyRect.bottom = historicalY;
    }
}

私人无效resetDirtyRect(浮动eventX,浮eventY){

    dirtyRect.left = Math.min(lastTouchX,eventX);
    dirtyRect.right = Math.max(lastTouchX,eventX);
    dirtyRect.top = Math.min(lastTouchY,eventY);
    dirtyRect.bottom = Math.max(lastTouchY,eventY);
}
}
 

解决方案

您可以使用您的行程值的变化取决于速度,每次分割你的路径对象。在你 SignatureView 类添加

 私人路径的mpath =新路径();
ArrayList的<路径> mPaths =新的ArrayList<路径>();
 

和采取另外的ArrayList保持行程值每条路径

 的ArrayList< INT>笔=新的ArrayList<诠释>();
 

以及 lastTouchX lastTouchY lastStroke >。我会建议你做 lastStroke 类型 INT

 私人INT lastStroke = -1; //得到一个初始值
 

现在你的的onTouchEvent 方法应该是这样的。

  @覆盖
公共布尔的onTouchEvent(MotionEvent事件){
    浮eventX = event.getX();
    浮eventY = event.getY();
    INT historySize = event.getHistorySize();
    INT eventStroke = //计算笔触大小与速度,使其1-10或任何范围之间,你认为适合

    开关(event.getAction()){

        案例MotionEvent.ACTION_DOWN:

            resetDirtyRect(eventX,eventY);
            mPath.reset();
            mPath.moveTo(eventX,eventY);
            MX = eventX;
            我= eventY;
            打破;

        案例MotionEvent.ACTION_MOVE:

            浮DX = Math.abs(eventX  -  MX);
            浮DY = Math.abs(eventY  - 我的);

            如果(DX> = TOUCH_TOLERANCE || DY> = TOUCH_TOLERANCE){
                如果(lastStroke!= evetnStroke){
                    的mpath =新路径();
                    mPath.moveTo(MX,MY);
                    mPaths.Add(的mpath);
                    mStrokes.Add(eventStroke);
                }
                mPath.quadTo(MX,MY,(eventX + MX)/ 2,(eventY +我)/ 2);
                MX = eventX;
                我= eventY;
            }

            的for(int i = 0; I< historySize;我++){
                浮historicalX = event.getHistoricalX(ⅰ);
                浮historicalY = event.getHistoricalY(ⅰ);
                expandDirtyRect(historicalX,historicalY);
            }
            打破;

        案例MotionEvent.ACTION_UP:

            的for(int i = 0; I< historySize;我++){
                浮historicalX = event.getHistoricalX(ⅰ);
                浮historicalY = event.getHistoricalY(ⅰ);
                expandDirtyRect(historicalX,historicalY);
            }

           mPath.lineTo(MX,MY);
           打破;

        默认:
            Log.d(TAG,忽略触摸事件:+ event.toString());
        返回false;
    }
    //包含一半的描边宽度,以避免削波。
    无效((INT)(dirtyRect.left  -  HALF_STROKE_WIDTH)
                    (INT)(dirtyRect.top  -  HALF_STROKE_WIDTH)
                    (INT)(dirtyRect.right + HALF_STROKE_WIDTH)
                    (中间体)(dirtyRect.bottom + HALF_STROKE_WIDTH));

    lastTouchX = eventX;
    lastTouchY = eventY;
    lastStroke = eventStroke;
    返回true;
}
 

和你的OnDraw方法是

  @覆盖
保护无效的OnDraw(帆布油画){
    的for(int i = 0; I< mPaths.size();我++){
        mPaint.setStrokeWidth(strokes.get(ⅰ));
        canvas.drawPath(mPaths.get(i)中,mPaint);
    }
}
 

这是基本的思路。您需要修改它,使其工作。

My code is basically from this example (http://corner.squareup.com/2010/07/smooth-signatures.html) and Google APIs (FingerPaint) but now I want to use the class VelocityTracker in order to change the stroke width depending on the speed of my finger.

I thought I could split a path into smaller parts but I didn't find any examples. There's also this second post (http://corner.squareup.com/2012/07/smoother-signatures.html) but I do neither have a specific bezier curve class nor do I collect all the points in an ArrayList so their example for adjusting stroke width is not very helpful.

Does anyone have an idea how to handle this? I started to learn code two weeks ago so I'm pretty new in all this stuff.

Edit: I tried to implement the velocity of my MotionEvents and I used LogCat to track the current velocity while running the app. It did work out but when I tried to use the velocity as part of the parameter for mPaint.setStrokeWidth I did not get what I actually wanted. The width of the path I draw on my canvas was changing all the time from the moment I started drawing a line till I moved my finger up. So that's why I want to split a path into smaller parts because as it is now, only the last tracked velocity affects the strokeWidth.

public class SignatureView extends View {

    private static final String TAG = SignatureView.class.getSimpleName();
    private static final float STROKE_WIDTH = 10;
    private static final float HALF_STROKE_WIDTH = STROKE_WIDTH / 2;
    private final double TOUCH_TOLERANCE = 5;
    private int h = getResources().getDisplayMetrics().heightPixels;
    private int w = getResources().getDisplayMetrics().widthPixels;

    private Path mPath = new Path();
    private Paint mPaint = new Paint();
    private Paint mBitmapPaint = new Paint(Paint.DITHER_FLAG);
    private Bitmap mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
    private Canvas mCanvas = new Canvas(mBitmap);

    private float mX, mY;
    private float lastTouchX, lastTouchY;
    private final RectF dirtyRect = new RectF();

public SignatureView(Context context, AttributeSet attrs) {
    super(context, attrs);

    mPaint.setAntiAlias(true);
    mPaint.setColor(Color.BLACK);
    mPaint.setStyle(Paint.Style.STROKE);
    mPaint.setStrokeJoin(Paint.Join.ROUND);
    mPaint.setStrokeWidth(INITIAL_STROKE_WIDTH);

    Log.d(TAG, "TOUCH_TOLERANCE = " +TOUCH_TOLERANCE);
}

@Override
protected void onDraw(Canvas canvas) {
    canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);            
    canvas.drawPath(mPath, mPaint);
}

@Override
public boolean onTouchEvent(MotionEvent event) {
    float eventX = event.getX();
    float eventY = event.getY();
    int historySize = event.getHistorySize();

    switch (event.getAction()) {

        case MotionEvent.ACTION_DOWN:

            resetDirtyRect(eventX, eventY);
            mPath.reset();
            mPath.moveTo(eventX, eventY);
            mX = eventX;
            mY = eventY;
            break;

        case MotionEvent.ACTION_MOVE:

            float dx = Math.abs(eventX - mX);
            float dy = Math.abs(eventY - mY);

            if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {

                mPath.quadTo(mX, mY, (eventX + mX)/2, (eventY + mY)/2);
                mX = eventX;
                mY = eventY;
            }

            for (int i = 0; i < historySize; i++) {
                float historicalX = event.getHistoricalX(i);
                float historicalY = event.getHistoricalY(i);
                expandDirtyRect(historicalX, historicalY);
            }
            break;

        case MotionEvent.ACTION_UP:

            for (int i = 0; i < historySize; i++) {
                float historicalX = event.getHistoricalX(i);
                float historicalY = event.getHistoricalY(i);
                expandDirtyRect(historicalX, historicalY);
            }

            mPath.lineTo(mX, mY);
            mCanvas.drawPath(mPath, mPaint);
            mPath.reset();
            break;

        default:
            Log.d(TAG, "Ignored touch event: " + event.toString());
        return false;
    }

    // Include half the stroke width to avoid clipping.
        invalidate(     (int) (dirtyRect.left - HALF_STROKE_WIDTH),
                        (int) (dirtyRect.top - HALF_STROKE_WIDTH),
                        (int) (dirtyRect.right + HALF_STROKE_WIDTH),
                        (int) (dirtyRect.bottom + HALF_STROKE_WIDTH));

    lastTouchX = eventX;
    lastTouchY = eventY;
    return true;
}

private void expandDirtyRect(float historicalX, float historicalY) {
    if (historicalX < dirtyRect.left) {
        dirtyRect.left = historicalX;
    } else if (historicalX > dirtyRect.right) {
        dirtyRect.right = historicalX;
    }
    if (historicalY < dirtyRect.top) {
        dirtyRect.top = historicalY;
    } else if (historicalY > dirtyRect.bottom) {
        dirtyRect.bottom = historicalY;
    }
}

private void resetDirtyRect(float eventX, float eventY) {

    dirtyRect.left = Math.min(lastTouchX, eventX);
    dirtyRect.right = Math.max(lastTouchX, eventX);
    dirtyRect.top = Math.min(lastTouchY, eventY);
    dirtyRect.bottom = Math.max(lastTouchY, eventY);
}
}

解决方案

You can use split your path object every time your stroke value changes depending on velocity. In you SignatureView class add

private Path mPath = new Path();
ArrayList<Path> mPaths = new ArrayList<Path>();

and take another ArrayList to keep stroke value for each path

ArrayList<int> strokes = new ArrayList<int>();

add a variable lastStroke along with lastTouchX and lastTouchY. I will recommend you to make lastStroke of type int.

private int lastStroke = -1; //give an initial value

now your onTouchEvent method should be something like this

@Override
public boolean onTouchEvent(MotionEvent event) {
    float eventX = event.getX();
    float eventY = event.getY();
    int historySize = event.getHistorySize();
    int eventStroke= //calculate stroke size with velocity and make it between 1-10 or any range you seem fit

    switch (event.getAction()) {

        case MotionEvent.ACTION_DOWN:

            resetDirtyRect(eventX, eventY);
            mPath.reset();
            mPath.moveTo(eventX, eventY);
            mX = eventX;
            mY = eventY;
            break;

        case MotionEvent.ACTION_MOVE:

            float dx = Math.abs(eventX - mX);
            float dy = Math.abs(eventY - mY);

            if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
                if(lastStroke != evetnStroke){
                    mPath = new Path();
                    mPath.moveTo(mX,mY);
                    mPaths.Add(mPath);
                    mStrokes.Add(eventStroke);
                }
                mPath.quadTo(mX, mY, (eventX + mX)/2, (eventY + mY)/2);
                mX = eventX;
                mY = eventY;
            }

            for (int i = 0; i < historySize; i++) {
                float historicalX = event.getHistoricalX(i);
                float historicalY = event.getHistoricalY(i);
                expandDirtyRect(historicalX, historicalY);
            }
            break;

        case MotionEvent.ACTION_UP:

            for (int i = 0; i < historySize; i++) {
                float historicalX = event.getHistoricalX(i);
                float historicalY = event.getHistoricalY(i);
                expandDirtyRect(historicalX, historicalY);
            }

           mPath.lineTo(mX, mY);
           break;

        default:
            Log.d(TAG, "Ignored touch event: " + event.toString());
        return false;
    }
    // Include half the stroke width to avoid clipping.
    invalidate(     (int) (dirtyRect.left - HALF_STROKE_WIDTH),
                    (int) (dirtyRect.top - HALF_STROKE_WIDTH),
                    (int) (dirtyRect.right + HALF_STROKE_WIDTH),
                    (int) (dirtyRect.bottom + HALF_STROKE_WIDTH));

    lastTouchX = eventX;
    lastTouchY = eventY;
    lastStroke = eventStroke;
    return true;
}

and your ondraw method would be

@Override
protected void onDraw(Canvas canvas) {
    for(int i=0; i<mPaths.size();i++){
        mPaint.setStrokeWidth(strokes.get(i));
        canvas.drawPath(mPaths.get(i), mPaint);
    }
}

this is the basic idea. you need to modify it to make it work.

这篇关于如何绘制可变笔划宽度的路径的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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