与drawBitmap在画布上绘制的9片图像 [英] Drawing a 9-patch image on a canvas with drawBitmap
本文介绍了与drawBitmap在画布上绘制的9片图像的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
什么是使用9片图像资源上的自定义视图的正确方法?
What is the proper way to use a 9-patch image resource on a custom view?
我在做这样的:
background = BitmapFactory.decodeResource(getResources(), R.drawable.fundo_bookshelf);
canvas.drawBitmap(background, null, new Rect(0, y, width, y+backgroundHeight), null);
fundo_bookshelf是正确的9片图像,保存为fundo_bookshelf.9.png,如下所示:
fundo_bookshelf is a proper 9-patch image, saved as fundo_bookshelf.9.png, seen below:
但是用drawBitmap时,整个图像被拉长,而不是只与黑象素的顶部的部分,记载于本截图:
But when using the drawBitmap, the whole image is stretched, instead of only the part with the black pixel on the top, as shown on this screenshot:
推荐答案
这样的事情?
NinePatchDrawable bg = (NinePatchDrawable) resources.getDrawable(id);
if (bg != null) {
bg.setBounds(0, 0, getWidth(), getHeight());
bg.draw(canvas);
}
(对不起,我没有它适应您的code,这是从我自己的直剪切/粘贴,但希望足以去)
(sorry I didn't adapt it to your code, that is a straight cut/paste from my own, but hopefully enough to go on)
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