读取大数据异步,如何在服务器端知道它是否已收到所有数据? [英] Reading Large Data Asynchronously, how to know at the server end whether it has received all the data or Not?

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问题描述

public class AsynchronousSocketListener
    {
        public static ManualResetEvent allDone = new ManualResetEvent(false);

        public AsynchronousSocketListener()
        {
        }

        public static void StartListening()
        {

            byte[] bytes = new Byte[1024];

            IPAddress ipAddress = System.Net.IPAddress.Parse("119.43.29.189");
            IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 8005);
            Socket listener = new Socket(AddressFamily.InterNetwork,
                SocketType.Stream, ProtocolType.Tcp);
            try
            {
                listener.Bind(localEndPoint);
                listener.Listen(100);

                while (true)
                {
                    allDone.Reset();
                    Console.WriteLine("Waiting for a connection...");
                    listener.BeginAccept(new AsyncCallback(AcceptCallback), listener);
                    allDone.WaitOne();
                }
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }

            Console.WriteLine("\nPress ENTER to continue...");
            Console.Read();

        }

        public static void AcceptCallback(IAsyncResult ar)
        {
            allDone.Set();
            Socket listener = (Socket)ar.AsyncState;
            Socket handler = listener.EndAccept(ar);
            StateObject state = new StateObject();
            state.workSocket = handler;
            handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                new AsyncCallback(ReadCallback), state);
        }

        public static void ReadCallback(IAsyncResult ar)
        {
            String content = String.Empty;
            StateObject state = (StateObject)ar.AsyncState;
            Socket handler = state.workSocket;
            int bytesRead = handler.EndReceive(ar);

            if (bytesRead > 0)
            {
                state.sb.Append(Encoding.ASCII.GetString(
                    state.buffer, 0, bytesRead));

                content = state.sb.ToString();
                if (content.IndexOf("<EOF>") > -1)
                {
                }
                else
                {
                    handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                    new AsyncCallback(ReadCallback), state);
                }
            }
        }

        private static void Send(Socket handler, String data)
        {
            // Convert the string data to byte data using ASCII encoding.
            byte[] byteData = Encoding.ASCII.GetBytes(data);

            // Begin sending the data to the remote device.
            handler.BeginSend(byteData, 0, byteData.Length, 0,
                new AsyncCallback(SendCallback), handler);
        }

        private static void SendCallback(IAsyncResult ar)
        {
            try
            {
                // Retrieve the socket from the state object.
                Socket handler = (Socket)ar.AsyncState;

                // Complete sending the data to the remote device.
                int bytesSent = handler.EndSend(ar);
                Console.WriteLine("Sent {0} bytes to client.", bytesSent);

                handler.Shutdown(SocketShutdown.Both);
                handler.Close();

            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }

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