来自套接字的 AS3/AIR readObject() - 您如何检查是否已收到所有数据? [英] AS3 / AIR readObject() from socket - How do you check all data has been received?

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问题描述

如果您将一个简单的对象写入套接字:

If you write a simple object to a socket:

var o:Object = new Object();
o.type = e.type;
o.params = e.params;
_socket.writeObject(o);
_socket.flush();

然后在客户端你是否只需使用:

Then on the client do you simply use:

private function onData(e:ProgressEvent):void
{
    var o:Object = _clientSocket.readObject();
}

或者你是否必须在调用.readObject()

推荐答案

有两种方法:

如果您确信您的对象可以装入一个包中,您可以执行以下操作:

If you're confident that your object will fit into one packet, you can do something like:

var fromServer:ByteArray = new ByteArray;

while( socket.bytesAvailable )
    socket.readBytes( fromServer );

fromServer.position = 0;
var myObj:* = fromServer.readObject();

如果您可能有多个数据包消息,那么常见的用法是在消息前面加上消息的长度.类似(伪代码):

If you have the possibility of having multiple packet messages, then a common usage is to prepend the message with the length of the message. Something like (pseudo code):

var fromServer:ByteArray    = new ByteArray();
var msgLen:int              = 0;

while ( socket.bytesAvailable > 0 )
{
    // if we don't have a message length, read it from the stream
    if ( msgLen == 0 )
        msgLen = socket.readInt();

    // if our message is too big for one push
    var toRead:int  = ( msgLen > socket.bytesAvailable ) ? socket.bytesAvailable : msgLen;
    msgLen          -= toRead; // msgLen will now be 0 if it's a full message

    // read the number of bytes that we want.
    // fromServer.length will be 0 if it's a new message, or if we're adding more
    // to a previous message, it'll be appended to the end
    socket.readBytes( fromServer, fromServer.length, toRead );

    // if we still have some message to come, just break
    if ( msgLen != 0 )
        break;

    // it's a full message, create your object, then clear fromServer
}

让您的套接字能够像这样读取将意味着将正确读取多个数据包消息,并且您不会错过几乎同时发送 2 个小消息的任何消息(因为第一条消息将对其进行处理)全部作为一条消息,从而错过了第二条)

Having your socket able to read like this will mean that multiple packet messages will be read properly as well as the fact that you won't miss any messages where 2 small messages are sent almost simultaneously (as the first message will treat it all as one message, thereby missing the second one)

这篇关于来自套接字的 AS3/AIR readObject() - 您如何检查是否已收到所有数据?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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