安装问题Surface Pro 3和Kinect / Zigfu / SDK(适用于XBox 360) [英] Installation issues Surface Pro 3 and the Kinect/Zigfu/SDK (for XBox 360)

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问题描述

Surface Pro 3和Kinect / Zigfu / SDK的安装问题

您好,

我是大学的学生。巴尔的摩和我的班级正在为Kinect开发程序。 不幸的是,我的Surface Pro 3似乎在识别Kinect时遇到了问题......

I am a student at Univ. Baltimore and my class is developing programs for the Kinect.  Unfortunately my Surface Pro 3 seems to be having problems recognizing the Kinect…

你有什么办法可以帮助我使用Kinect和我的Pro3吗? 

Is there something you can do to help me use the Kinect with my Pro3? 

我已经


  1.       
    下载的Zifgu(122mb)
  2.        
    下载的SDK(200 + mb)
  3.       
    下载Unity并安装Unity试用版以访问Unity中的Zigfu示例场景。
  1.        Downloaded Zifgu (122mb)
  2.        Downloaded SDK (200+mb)
  3.        Downloaded Unity and installed the Unity trial to access the Zigfu sample scenes within Unity.

已知问题


  1.       
    连接到pro3时Kinect不会亮起
  2.    甚至没有从设备尝试D / L驱动程序
  1.        Kinect doesn’t light up when connected to pro3
  2.     Doesn't even attempt to D/L drivers from the device

谢谢

Michael Kuk

Michael Kuk

推荐答案

不确定Zigfu是什么,但是您是否为Xbox 360传感器下载了正确的SDK。正确的SDK是Kinect for WIndows v1.8 SDK和Toolkit(您下载了2个文件以获取所有示例并使SDK运行)

Not sure what Zigfu is but did you download the correct SDK for the Xbox 360 sensor. The correct SDK is the Kinect for WIndows v1.8 SDK and Toolkit(there are 2 files you download to get all the samples and get the SDK running)

https://www.microsoft.com/en-us/download/details.aspx?id=40278

http://www.microsoft.com /en-us/download/details.aspx?id=40276

您需要确保使用应用程序的调试版本来使用Xbox 360传感器,因为我们不支持带有该传感器的商业发布产品。

You need to ensure you are using a debug build of the application to use the Xbox 360 sensor since we do not support commercial released products with that sensor.

Kinect for Windows v1不支持Unity,因此您需要编写自己的包装器或找到可与Unity一起使用的另一个包装器。如果您打算使用Unity,我们的V2 SDK和Kinect for Windows v2硬件(适配器/ Xbox One传感器)可以使用
与官方Kinect Unity插件

Kinect for Windows v1 does not support Unity so you will need to write your own wrapper or find another wrapper that can be used with Unity. If your intent is to use Unity, our V2 SDK and Kinect for Windows v2 hardware(adaptor/Xbox One sensor) can be used with the official Kinect Unity plug-in


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