用于XBox 360和Kinect SDK 1.5的Kinect [英] Kinect for XBox 360 and Kinect SDK 1.5
问题描述
Microsoft最近发布了Kinect SDK 1.5和一些非常整洁的相关功能,例如面部跟踪.
Microsoft has recently released Kinect SDK 1.5 and some very neat associated features such as face tracking.
我有一个用于XBox 360和Windows 7的Kinect传感器(驱动程序,Kinect Studio)似乎无法识别该设备.
I have a Kinect sensor for XBox 360 and Windows 7 (driver, Kinect studio) do not seem to recognize the device.
任何人都可以告知这是否是操作员错误",或者SDK 1.5确实不支持Kinect for XBox传感器,而仅支持Kinect for Windows(我具有USB和电源适配器).
Can anyone advise if this is an "operator error" or if SDK 1.5 indeed does not support Kinect for XBox sensor but only Kinect for Windows (I have USB and power adapter for it).
谢谢你, 埃德蒙
推荐答案
正如克里斯·奥尔特纳(Chris Ortner)所指出的,Kinect for Xbox传感器仅与Windows 7兼容,仅用于开发目的-您需要具有已安装SDK.
As Chris Ortner pointed out, the Kinect for Xbox sensor is compatible with Windows 7 for development purposes only - you need to have the SDK installed.
可能值得检查一下SDK是否已正确安装.
It might be worth checking to see if the SDK has installed properly.
在设备管理器中,您应该查看它是否具有以下内容:
In Device Manager you should see if it has the following:
- Microsoft.Kinect
- Microsoft Kinect音频阵列控件
- Microsoft Kinect相机
- Microsoft Kinect安全控制
- Microsoft.Kinect
- Microsoft Kinect Audio Array Control
- Microsoft Kinect Camera
- Microsoft Kinect Security Control
并且:
- 声音,视频和游戏控制器
- Kinect USB音频
- Sound, video and game controllers
- Kinect USB Audio
我了解到,建议您在安装SDK时不要连接传感器. msdn文章设置kinect传感器也暗示了这一点.我也读过,尽管无法提供参考,但是像OpenNI或libfreenect这样的东西可能会引起问题,应该在安装SDK之前先将其卸载.该链接还提供了其他疑难解答提示.
I have read that it is recommended that you do not have the sensor connected when installing the SDK. This is also implied by the msdn article setting up a kinect sensor. I have also read, although unable to provide a reference, having things like OpenNI or libfreenect may cause issues and should be uninstalled before installing the SDK. The link also provides other troubleshooting tips.
要检查的最后一件事,确保您已插入 USB 2.0或USB 3.0总线.这是硬件要求之一,我知道KinectSensor的一种状态是
One last thing to check, ensure you are plugged into a USB 2.0 or USB 3.0 bus. It is one of the hardware requirements, and I am aware that one of the KinectSensor states is InsufficientBandwidth.
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