HRESULT hr = m_pMultiSourceFrameReader-> AcquireLatestFrame(& pMultiSourceFrame); [英] HRESULT hr = m_pMultiSourceFrameReader->AcquireLatestFrame(&pMultiSourceFrame);

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本文介绍了HRESULT hr = m_pMultiSourceFrameReader-> AcquireLatestFrame(& pMultiSourceFrame);的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我使用On Timer函数(m_mTimerId = timeSetEvent(延迟,1,& OnTimerFunc,(DWORD)this,TIME_PERIODIC)延迟= 1000/30)

i use On Timer Function (m_mTimerId = timeSetEvent(delay,1,&OnTimerFunc,(DWORD)this,TIME_PERIODIC)which delay = 1000/30)

到更新帧

更新()

{

HRESULT hr = m_pMultiSourceFrameReader-> AcquireLatestFrame(& pMultiSourceFrame); 

HRESULT hr = m_pMultiSourceFrameReader->AcquireLatestFrame(&pMultiSourceFrame); 

}

我的问题是为什么hr可能是E_PENDING而且不会改变。

my question is  why the hr may be E_PENDING and will not change.

推荐答案

当你的时候没有保证帧准备就绪功能调用。你应该使用游戏玩家循环轮询机制。如果您有自己的主题,只需设置events / WAITABLEHANDLES
there is no guarantee frames will be ready at the time of your function call. You should be using the gamers loop polling mechanism. If you have your own thread, just setup events/WAITABLEHANDLES


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