Kinect前灯导致抓握检测错误 [英] Kinect front light cause grip detection errors

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问题描述

我正在编写一个使用kinect for windows(不是新的全高清kinect)和sdk 1.8的应用程序。我正在使用kinect区域和kinectScrollviewer。在kinect相机前面有一个窗口,所以必须跟踪的主体有来自后面的太阳光源
。当光强烈时,kinect松散了正确检测抓取和释放相互作用的能力(有时候抓取或释放的事件是随机发射的)。我的应用程序将运行在可以实现这种灯
条件的环境中。我的问题是,骨架流中有一些参数或其他我可以设置的参数来改变对这种光的敏感性吗?

解决方案

Kinect骨架跟踪依赖于红外发射器和传感器。它是针对室内设计的标准环境照明


如果您使用深度样本,您将意识到传感器正在接收的内容。直射阳光或明亮的白炽灯(投影仪)将使传感器失明。


您应该尝试安排物理交互空间以避免这种照明或使用一些过滤掉IR的Window IR胶片。找到这个的关键词是:





I'm writing an application that use kinect for windows (not the new full hd kinect) with sdk 1.8. I'm using kinect region and kinectScrollviewer. In front of the kinect camera there's a window, so the subject who must be tracked has the sun light source that comes from behind. When the light is intense, kinect loose the ability to detect correctly the grab and release interaction (sometimes the events of grab or release are fired randomly). My application will run in environments where this kind of lights conditions will be possible. My question is, there's some parameters in skeletal stream or something else that i can set to change the sensibility to this kind of light?

解决方案

Kinect skeleton tracking relies on InfraRed emitter and sensor. It has been design for indoor with standard ambiant lighting

If you use the Depth sample, you will realise what the sensor is receiving. Having direct sunlight or bright incandescent lighting (projector) will blind the sensor.

You should try to arrange the physical interaction space to avoid this kind of lighting or use some Window IR film that will filter out the IR. Keywords for finding this are:


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