如何实时渲染3D模型中的kinect骨架? avatar\character [英] How to render kinect skeleton in a 3D model realtime? avatar\character

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问题描述

亲爱的所有人:

   我想在3D空间中渲染kinect骨架,这样我就可以用衣服,skine等来高质量地显示kinect数据。

    I want render the kinect skeleton in a 3D space, so that I can visualize the kinect data in high quality with clothes,skine etc.

   如我们所知,我们可以在x,y,z的3D空间中获得关节位置。现在,我使用OpenGl,VS2010在3D空间中显示关节,但似乎不太好。有没有人有这样的经验或建议?

    As we know, we can get the joint position in a 3D space with x,y,z. Now, I use OpenGl,VS2010 display the joint in a 3D space, but it seems not so good. Does anyone have such experience or suggestions?

   或者更具体地说明这个问题。我使用OpenGl创建一个界面,一个窗口显示位于Kinect传感器前面的用户。我希望可视化用户的实时动作的方式是在
winow中显示Avatar数据(化身有皮肤,衣服甚至头发)。

    Or more specific about this issue. I create a interface using OpenGl, with one window display the user standing infront of the Kinect sensor. The way I want to visualize the users' realtime motion is to display a Avatar\character in that winow(avatar has skin, clothes or even hair).

    我希望我已经清楚地描述了这个问题。

   I hope I have describe the problem clearly.

   我非常感谢 如果有人可以给我一些建议, 的 更多细节越多越好。

   I would highly appreciat  if someone can give me some suggestions,  the  more details the better.

  谢谢!

   Thank you!

   狮子座

    Leo

  

  

推荐答案

我听说他们为团结游戏开发工具包添加了一个kinect插件,我正在使用晒伤开发套件,这是一个致力于xna游戏开发所以我可能会看到我是否可以通过制作一个附加组件来为它添加kinect支持,以便在将来的某个时间为你的建议进行xna开发。

I hear theirs a kinect add-on for unity game dev kit and im using sunburn dev kit which is a product committed to xna game development so I might see if I can add kinect support for windows to it by making an add-on to make xna development for your suggestion sometime in the future.

我认为在一般的讨论中,虽然有人已经问过如何将衣服放在3d中的化身/真人身上。

I think in general discussions though someone has already asked about putting clothes on an avatar/real person in 3d.

我会检查上面的内容,因为使用带有内置kinect插件的xna的产品会更容易编程。但如果有人真的喜欢你,那么你可能会得到xna团队的帮助。

I would check the above as using a product with xna that has kinect add-on built in would be easier to program for. But if someone really likes you then you might get help from someone from xna team.


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