与像素完美的文字canvas.drawText在画布上 [英] canvas.drawText with pixel perfect text on a canvas
问题描述
这是不是消除锯齿,请在回答之前阅读问题谢谢。
添加赏金 - > 机器人转换文字宽度(像素)/屏幕宽度的百分比高度
质量信息 - > http://stackoverflow.com/a/1016941/1815624
我想画在画布上的文字时得到不一致的结果。请帮忙,谢谢。
I am getting inconsistent results when trying to draw text on a canvas. Please help, thank you.
我希望文字消耗上的所有设备的比例相同的空间量
I want the text to consume the same amount of scaled space on all devices
我不关心ANTI_ALIAS并添加了 paint.setFlags(Paint.ANTI_ALIAS_FLAG);
但问题是一样的...
I do not care about ANTI_ALIAS and have added the paint.setFlags(Paint.ANTI_ALIAS_FLAG);
but the problem is the same...
在1画面的文字消耗宽度的一半,在另一只1/3和使用的全部宽度。甚至一
On 1 screen the text consumes half the width, on another only a 1/3 and even one that uses the full width.
我希望它们都使用的屏幕房地产等量。
例如
1600X900 7inch tablet Kitkat physical:
1920.1080 5.2 kitkat physical
1600x900 20in Lollipop emulated
1280x720 4.7inch
这些都被用在的 http://www.gkproggy.com/2013/01/draw-text-on-canvas-with-font-size.html
where as that tutorial is showing consistent results
要彻底这里是源:
public class MainActivity extends Activity
{
Paint paint;
@Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
paint = new Paint();
View test = new TestView(this);
setContentView(test);
}
public class TestView extends View
{
public TestView(Context context)
{
super(context);
setLayoutParams(new ViewGroup.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT));
}
public float pixelsToSp(Context context, float px) {
float scaledDensity = context.getResources().getDisplayMetrics().scaledDensity;
return px/scaledDensity;
}
public float spToPixels(float sp) {
Context context = getContext();
float scaledDensity = context.getResources().getDisplayMetrics().scaledDensity;
return scaledDensity*sp;
}
@Override
protected void onDraw(Canvas canvas)
{
int size = getResources().getDimensionPixelSize(R.dimen.sp20);
int px = (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_SP, 20, getResources().getDisplayMetrics());
Log.v("intSize", Integer.toString(size));
Log.v("intSize", Integer.toString(px));
Log.v("intSize", Float.toString(spToPixels(20f)));
if(true) {
Typeface myTypeface = Typeface.createFromAsset(getContext().getAssets(), "fonts/Ultra.ttf");
paint.setTypeface(myTypeface);
}
paint.setColor(Color.BLACK);
paint.setTextSize(size);
paint.setFlags(Paint.ANTI_ALIAS_FLAG);
canvas.drawText("HELLOOOOOOOOOOOOOO!", 0, size, paint);
super.onDraw(canvas);
}
}
}
我曾尝试从建议
http://stackoverflow.com/a/5369766/1815624
展望本
<一个href=\"http://stackoverflow.com/a/21895626/1815624\">http://stackoverflow.com/a/21895626/1815624
<一个href=\"http://stackoverflow.com/a/14753968/1815624\">http://stackoverflow.com/a/14753968/1815624
http://stackoverflow.com/a/21895626/1815624 &LT; - 现在正试图
http://stackoverflow.com/a/21895626/1815624 <-- trying now
推荐答案
使用资源:
http://stackoverflow.com/a/4847027/1815624
<一个href=\"http://stackoverflow.com/a/21895626/1815624\">http://stackoverflow.com/a/21895626/1815624
必须让屏幕宽度,文字大小的一些参考的屏幕比例,并计算。这样的结果是:
Got to get screen width, some reference of text size to screen ratio, and calculate. so the results are:
和
注意第二HELLOOOOOOOOOOOOOOOOO!的
notice the second HELLOOOOOOOOOOOOOOOOO!
public class MainActivity extends Activity
{
Paint paint;
@Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
paint = new Paint();
View test = new TestView(this);
setContentView(test);
}
public class TestView extends View
{
public TestView(Context context)
{
super(context);
setLayoutParams(new ViewGroup.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT));
}
public float pixelsToSp(float px) {
Context context = getContext();
float scaledDensity = context.getResources().getDisplayMetrics().scaledDensity;
return px/scaledDensity;
}
public float spToPixels(float sp) {
Context context = getContext();
float scaledDensity = context.getResources().getDisplayMetrics().scaledDensity;
return scaledDensity*sp;
}
@Override
protected void onDraw(Canvas canvas)
{
int size = getResources().getDimensionPixelSize(R.dimen.sp20);
int px = (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_SP, 20, getResources().getDisplayMetrics());
Log.v("intSize", Integer.toString(size));
Log.v("intSize", Integer.toString(px));
Log.v("intSize", Float.toString(spToPixels(20f)));
DisplayMetrics metrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(metrics);
Log.v("intSize hm", Integer.toString(metrics.heightPixels));
Log.v("intSize wm", Integer.toString(metrics.widthPixels));
if(true) {
Typeface myTypeface = Typeface.createFromAsset(getContext().getAssets(), "fonts/Ultra.ttf");
paint.setTypeface(myTypeface);
}
paint.setColor(Color.BLACK);
paint.setTextSize(size);
paint.setFlags(Paint.ANTI_ALIAS_FLAG);
canvas.drawText("HELLOOOOOOOOOOOOOO!", 0, size, paint);
setTextSizeForWidth(paint, metrics.widthPixels * 0.5f, "HELLOOOOOOOOOOOOOO!");
canvas.drawText("HELLOOOOOOOOOOOOOO!", 0, size*3, paint);
super.onDraw(canvas);
}
/**
* Sets the text size for a Paint object so a given string of text will be a
* given width.
*
* @param paint
* the Paint to set the text size for
* @param desiredWidth
* the desired width
* @param text
* the text that should be that width
*/
private void setTextSizeForWidth(Paint paint, float desiredWidth,
String text) {
// Pick a reasonably large value for the test. Larger values produce
// more accurate results, but may cause problems with hardware
// acceleration. But there are workarounds for that, too; refer to
// http://stackoverflow.com/questions/6253528/font-size-too-large-to-fit-in-cache
final float testTextSize = 48f;
// Get the bounds of the text, using our testTextSize.
paint.setTextSize(testTextSize);
Rect bounds = new Rect();
paint.getTextBounds(text, 0, text.length(), bounds);
// Calculate the desired size as a proportion of our testTextSize.
float desiredTextSize = testTextSize * desiredWidth / bounds.width();
// Set the paint for that size.
paint.setTextSize(desiredTextSize);
}
}
}
请注意,如果你不扩大活动中使用
please note if you not extending Activity use
DisplayMetrics metrics = new DisplayMetrics();
WindowManager windowManager = (WindowManager) context
.getSystemService(Context.WINDOW_SERVICE);
windowManager.getDefaultDisplay().getMetrics(metrics);
而不是
DisplayMetrics metrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(metrics);
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