DirectX Direct3D问题 [英] DirectX Direct3D Problem

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本文介绍了DirectX Direct3D问题的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

这是我的问题...我不知道其他地方是否也解释了类似的问题,但是我找不到它!

我从C#和DirectX9游戏开发入手几周前,我设法制作了我的第一个2D游戏,除了一件事情外,其他所有东西都运转良好,那件事是当我玩游戏并按暂停或只是将焦点移到另一个窗口时,我的游戏应用程序开始为内存充电,但这仅当游戏应用程序窗口完全被其他任何窗口覆盖时,问题才出现,之后我什至无法处置设备!


-crash-

Here is my problem...i don't know does similar problem is explained somewhere else,but i couldn't find it!

I was start with C# and DirectX9 game development few few weeks ago,and i managed to make my first 2D game,and everything work well except one thing,and that thing is that when i play game and press pause or just give focus to another window my game app start to charge memory,but this problem only appers when game app window is whole covered with any other window,and after that i even can't to dispose devices!


-- crash --

推荐答案

我对DirectX不太熟悉,但是他似乎对此有所了解:

Yakiimo3D:http://www.yakiimo3d.com/  还有这里http://yakiimo3d.codeplex.com/

也许您可以下载他的样本或直接问他
I'm not so familiar with DirectX but seems that this guy know a little about it:

Yakiimo3D: http://www.yakiimo3d.com/   and here  http://yakiimo3d.codeplex.com/

May be you could download his sample or just ask him directly


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