带有MFC SDI的Direct3D [英] Direct3D with MFC SDI

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本文介绍了带有MFC SDI的Direct3D的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

问候

有人可以告诉我如何在MFC SDI应用程序中使用Direct3D SDK或在哪里可以找到教程或书籍或其他内容?我正在使用Visual Studio 2010 C ++和DirecX11 SDK 2010年6月.
非常感谢.

Greetings

Could somebody tell me please please how to use a Direct3D SDK in a MFC SDI application or where I can find a tutorial or book or something? I am using visual studio 2010 C++ and DirecX11 SDK june 2010.

Many thanks.

推荐答案

以下链接可能会有所帮助:
http://www.daniweb.com/software-development/cpp/threads/275082 [ ^ ]
http://www.toymaker.info/Games/html/directx_9_0c.html [ ^ ]
http://www.drunkenhyena.com/cgi-bin/dx9.pl [ ^ ]
The following links might help:
http://www.daniweb.com/software-development/cpp/threads/275082[^]
http://www.toymaker.info/Games/html/directx_9_0c.html[^]
http://www.drunkenhyena.com/cgi-bin/dx9.pl[^]


我会可能会长期浏览 Irrlicht [ http://irrlicht.sourceforge.net/docu/example014.html [ ^ ]应该非常简单.

取决于您在做什么 OGRE [ Crazy Eddie的GUI系统的"title ="New Window"> ^ ]引擎 [ ^ ]也可以是一个选择.

从头开始直接在DirectX上进行大量工作,因此利用现有引擎应该可以加快开发速度.

最好的问候
Espen Harlinn
I would probably take a long look at the Irrlicht[^] engine.
Converting this example to MFC http://irrlicht.sourceforge.net/docu/example014.html[^] should be pretty easy.

Depending on what you are doing the OGRE[^] engine with Crazy Eddie''s GUI System[^] could also be an option.

Starting from scratch directly on top of DirectX is a lot of work, so leveraging an existing engine should speed up development.

Best regards
Espen Harlinn


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