Facebook的SDK团结在Android上 - 故障有关从FB.Login回调 [英] Facebook SDK for Unity on Android - Trouble about callback from FB.Login

查看:286
本文介绍了Facebook的SDK团结在Android上 - 故障有关从FB.Login回调的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我有关于登录了Facebook,团结-SDK Android设备上的一些问题。当我登录并获得回调,他们返回此

FBResult.Text

  {is_logged_in:假的,USER_ID:,的access_token:}

FBResult.Error

 

和FB.IsLoggedIn为空,每次登录完成后,

我使用Facebook的SDK的最后一个版本(4.2.1)和Unity 4.2

在调试日志

 发送到Unity OnLoginCompleted({取消:真正})


解决方案

我的问题现在已经解决了。这个问题是关于项目多插件。现在,(我认为),Facebook的SDK不能与那些希望在Android上为他们主要活动等插件使用。出口Android项目,并重新检查的Andr​​oidManifest.xml和维护他们正确的事情,它应该有FBUnityActivity为singletask许多插件覆盖它们使Facebook的在游戏启动不了会话。希望下一个版本此SDK可以与另一个插件的使用。谢谢大家的提醒:)

I'm having some problem about login in facebook-unity-sdk on android device. When I login and get callback, them return this

FBResult.Text

{"is_logged_in":false,"user_id":"","access_token":""}

FBResult.Error

null

and FB.IsLoggedIn is null everytime after login completed

I'm using last version of Facebook SDK (4.2.1) and Unity 4.2

On Debug Log

Send to Unity OnLoginCompleted({"cancelled":true})

解决方案

My problem has resolved now. This problem is about Multi-Plugin on project. Now (I think), Facebook SDK can't use with other plugin that want main activity for them on android. Export android project and recheck AndroidManifest.xml and maintain them for right things, It should have FBUnityActivity for singletask that many plugin override them so facebook can't get session on game launch. Hope for next version this SDK can use with another plugin. Thank you everyone for advise :)

这篇关于Facebook的SDK团结在Android上 - 故障有关从FB.Login回调的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆