Facebook的SDK团结在Android上 - 故障有关从FB.Login回调 [英] Facebook SDK for Unity on Android - Trouble about callback from FB.Login
问题描述
我有关于登录了Facebook,团结-SDK Android设备上的一些问题。当我登录并获得回调,他们返回此
FBResult.Text
{is_logged_in:假的,USER_ID:,的access_token:}
FBResult.Error
空
和FB.IsLoggedIn为空,每次登录完成后,
我使用Facebook的SDK的最后一个版本(4.2.1)和Unity 4.2
在调试日志
发送到Unity OnLoginCompleted({取消:真正})
我的问题现在已经解决了。这个问题是关于项目多插件。现在,(我认为),Facebook的SDK不能与那些希望在Android上为他们主要活动等插件使用。出口Android项目,并重新检查的AndroidManifest.xml和维护他们正确的事情,它应该有FBUnityActivity为singletask许多插件覆盖它们使Facebook的在游戏启动不了会话。希望下一个版本此SDK可以与另一个插件的使用。谢谢大家的提醒:)
I'm having some problem about login in facebook-unity-sdk on android device. When I login and get callback, them return this
FBResult.Text
{"is_logged_in":false,"user_id":"","access_token":""}
FBResult.Error
null
and FB.IsLoggedIn is null everytime after login completed
I'm using last version of Facebook SDK (4.2.1) and Unity 4.2
On Debug Log
Send to Unity OnLoginCompleted({"cancelled":true})
My problem has resolved now. This problem is about Multi-Plugin on project. Now (I think), Facebook SDK can't use with other plugin that want main activity for them on android. Export android project and recheck AndroidManifest.xml and maintain them for right things, It should have FBUnityActivity for singletask that many plugin override them so facebook can't get session on game launch. Hope for next version this SDK can use with another plugin. Thank you everyone for advise :)
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