three.js加载多个对象的异步问题 [英] three.js load multiple objects asynchronous issue

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问题描述

同时将多个模型加载到场景中,但是无法加载所有模型,只能在场景中加载一个模型

am loading multiple models on the same time to a scene, but it fails to load all the models, it only loading one model on the scene

例如,在一个建筑物场景中,该建筑物内有多个对象,例如椅子,玩具等,在加载这些对象时,只有一个对象正在加载,但是如果我以某种方式在功能结束时发出警报,模型正在加载

For example am having a building scene with the multiple objects like chairs, toys and so on inside that building, while loading those objects the only one object is loading, but somehow if i do a alert on end of the function all the models are loading

Image1现在正在得到什么,Image2我实际上想要什么

Image1 what am getting now, Image2 what actually i want

我的代码如下

function load_file(floor_number,x,y,z,width,height,rotation,angle,file)
{       
obj_x=x;
obj_y=y;
obj_z=z;
obj_width=width;
obj_height=height;
obj_rotation=rotation;
var object_material = new THREE.MeshBasicMaterial({                 
          color: 0xd6d6d6,  
          traansparent : true,
          opacity   : -2.5,
          side: THREE.DoubleSide            
      });       
var   loader = new THREE.JSONLoader();      
loader.load("uploads/accessories/3d/code/3dfile_"+file+".js",
          function(geometry, object_material) 
          {

              var object = new THREE.Mesh(geometry, new THREE.MeshFaceMaterial(object_material));
              console.log(object);
              model = new THREE.Object3D();

              model.add(object);    
              model.position.set(obj_x,obj_y,obj_z);        
              model.scale.set(obj_width,obj_height,obj_rotation);   
              model.opacity =2;
              model.rotation.y = 600; 
              model.duration = 12000;
              model.mirroredLoop = true;
              model.castShadow = true;
              model.receiveShadow = true;
              scene.add(model);                         
          }
      );        

     // alert('hi'); if i remove this comment second model is loading perfectly
return true;                    
}

还尝试使用Object3D.getObjectById()通过id加载对象的,这也是失败的 我知道这是关于异步问题的,但我对此无能为力,对此没有任何帮助吗?

also tried to load the object's by id using Object3D.getObjectById() this is also fails i know this is about the asynchronous problem, but i can't get ride of this, any help on this?

推荐答案

问题出在全局变量上.

关于为什么Global State如此邪恶?.

更新

我用类似于您的代码玩了一段时间,现在我看到了可能是什么问题,但这不是真的,您可以使用如下方法:

I played around a bit with a code similar to your, and I see now what could be what it seem a problem, but it isn't really, you can use an approach like this:

/* object declaration and initialization on load completed */
var model1;
load_file('object1', function(model) {
   model1 = model;
   model1.position.x = -2;
});
... 
function laad_file(file, on_load_complete) {
   ...
   loader.load("http://localhost/"+file+".js",  function(geometry, object_material)  {
      ...
      scene.add(model);
      /* call the callback to initialize your object */
      if (on_load_complete !== undefined)
         on_load_complete(model);
   });
   ...
}

render() {
   ...
   if (model1 !== undefined) 
      model1.rotation.x += 0.1;
   ...
}

这篇关于three.js加载多个对象的异步问题的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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