Three.js - 动画对象大小 [英] Three.js - Animate object size

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问题描述

我一直在遵循本教程: http ://www.html5canvastutorials.com/webgl/html5-canvas-webgl-cylinder-with-three-js/ (或只需复制和粘贴)。它工作非常好(只有我想的FF),但对于我的项目,我需要动画的气缸的大小。

I've been following this tutorial: http://www.html5canvastutorials.com/webgl/html5-canvas-webgl-cylinder-with-three-js/ (or just copy&pasting it). It works very well (FF only I think), but for my "project" I need to animate the size of the Cylinder. How can this be done?

旋转动画效果如下:

three.cylinder.rotation.x += angleChange;

我已经尝试过 size.height .height scale.height scale [0] 等,但我找不到正确的函数。

I've tried several things like size.height, .height, scale.height, scale[0] and so on, but I can't find the correct function.

有没有人知道如何实现这一点?

Does anyone know how this can be achieved?

推荐答案

animate()函数,请尝试:

three.cylinder.scale.set( 1, Math.abs( Math.sin( time * 0.0002 ) ), 1 );

这将缩放内部y维度,并保留x和z维度。由于圆柱体的方向,在这种情况下,y维度是长度。

This will scale the internal y-dimension, and leave the x- and z-dimensions unchanged. Due to the orientation of the cylinder, the y-dimension is, in this case, the length.

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