JSON反序列化为构造的受保护的setter数组 [英] JSON deserialize to constructed protected setter array
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问题描述
我使用Newtonsoft JSON对对象进行序列化/反序列化.其中一个包含带有受保护的setter的数组,因为构造函数自行构建数组,并且仅操作成员.
I use Newtonsoft JSON to serialize/deserialize my objects. One of those contains an array with a protected setter because the constructor build the array itself and only the members are manipulated.
可以毫无问题地对其进行序列化,但是当涉及反序列化时,该属性将被忽略,因为它不是公共的.我尝试了一个自定义转换器,因为它不是公共的,所以也没有被调用.
This can be serialized without problem but when it comes to deserialization the property it is ignored because it is not public. I tried a custom converter with it is also not called because it is not public.
这是一个最小化的示例:
This is a minimized example:
public static class TestCoordsDeserialization
{
private class Coords
{
public Double X { get; set; }
public Double Y { get; set; }
public Double Z { get; set; }
public Double A { get; set; }
}
private class Engine
{
public string Text { get; set; }
public int Id { get; set; }
public Coords[] Outs { get; protected set; }
public Engine()
{
this.Outs = new Coords[3];
for (int i = 0; i < this.Outs.Length; i++)
{
this.Outs[i] = new Coords();
}
}
}
public static void Test()
{
Engine e = new Engine();
e.Id = 42;
e.Text = "MyText";
e.Outs[0] = new Coords() { A = 0, X = 10, Y = 11, Z = 0 };
e.Outs[1] = new Coords() { A = 0, X = 20, Y = 22, Z = 0 };
e.Outs[2] = new Coords() { A = 0, X = 30, Y = 33, Z = 0 };
string json = JsonConvert.SerializeObject(e);
Console.WriteLine(json); //{"Text":"MyText","Id":42,"Positions":{"Test":9,"Outs":[{"X":10.0,"Y":11.0,"Z":0.0,"A":0.0},{"X":20.0,"Y":22.0,"Z":0.0,"A":0.0},{"X":30.0,"Y":33.0,"Z":0.0,"A":0.0}]}}
Engine r = JsonConvert.DeserializeObject<Engine>(json);
double value = r.Outs[1].X; // should be '20.0'
Console.WriteLine(value);
Debugger.Break();
}
}
如何使value
成为 20.0 ?
推荐答案
用[JsonProperty]
属性标记Outs
:
private class Engine
{
public string Text { get; set; }
public int Id { get; set; }
[JsonProperty] // Causes the protected setter to be called on deserialization.
public Coords[] Outs { get; protected set; }
public Engine()
{
this.Outs = new Coords[3];
for (int i = 0; i < this.Outs.Length; i++)
{
this.Outs[i] = new Coords();
}
}
}
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