简单的碰撞检测 - 的Android [英] Simple Collision Detection - Android
问题描述
我想这样做非常简单的碰撞检测像游戏中的乒乓球。
这个球是一个正方形和桨(蝙蝠)是矩形。
I want to do really simple collision detection in a pong like game. The ball is a square and the paddle (bats) is rectangles.
我有两个实体,在那里我可以得到当前的X和Y位置,位图的高度和宽度来了。这是最简单的方法是什么?
I have two entities coming in where I can get the current X and Y position, and the bitmap height and width. Which is the simplest way to do this?
我有这样的code:
public void getCollision(Entity enitityOne, Entity enitityTwo){
double eventCoordX = (enitityOne.getCenterX() - (enitityTwo.getBitmapWidth() / 2));
double eventCoordY = (enitityOne.getCenterY() - (enitityTwo.getBitmapHeight() / 2));
double X = Math.abs(enitityTwo.getxPos() - eventCoordX);
double Y = Math.abs(enitityTwo.getyPos() - eventCoordY);
if(X <= (enitityTwo.getBitmapWidth()) && Y <= (enitityTwo.getBitmapHeight())){
enitityOne.collision();
enitityTwo.collision();
}
}
但我pretty盲目的,在没有桨的两侧的中间这只作品。
问题是我不能看到那里的code是错误的。
任何人?
任何人有一个更好的主意?
But I'm pretty blind, this only works in the middle of the paddle not on the sides. The problem is I can't see where the code is wrong. Anybody? Anybody have a better idea?
推荐答案
如果你想要的是找到2中给出的矩形是否不以某种方式相交(因而碰撞),这里是最简单的检查(C code;感觉可以自由使用浮点值):
If all you want is to find whether or not 2 given rectangles somehow intersect (and therefore collide), here's the simplest check (C code; feel free to use floating-point values):
int RectsIntersect(int AMinX, int AMinY, int AMaxX, int AMaxY,
int BMinX, int BMinY, int BMaxX, int BMaxY)
{
assert(AMinX < AMaxX);
assert(AMinY < AMaxY);
assert(BMinX < BMaxX);
assert(BMinY < BMaxY);
if ((AMaxX < BMinX) || // A is to the left of B
(BMaxX < AMinX) || // B is to the left of A
(AMaxY < BMinY) || // A is above B
(BMaxY < AMinY)) // B is above A
{
return 0; // A and B don't intersect
}
return 1; // A and B intersect
}
的矩形A和B是由最小和最大X定义及其四角的Y坐标。
The rectangles A and B are defined by the minimum and maximum X and Y coordinates of their corners.
呃...... 这已经被问之前。
Um... This has been asked before.
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