从现有实例中调用方法 [英] Calling a method from an existing instance

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问题描述

我对面向对象编程的理解有些不稳定,因此,如果您有任何链接可以帮助解释这些概念,那么很高兴看到它们!

My understanding of Object Orientated Programming is a little shaky so if you have any links that would help explain the concepts it would be great to see them!

我已经将代码缩短了一些.基本原则是,我有一个游戏开始于主Controller类的实例.打开游戏后,将打开Popup类.这些事件发生如下:

I've shortened the code somewhat. The basic principle is that I have a game that starts with an instance of the main Controller class. When the game is opened the Popup class is opened. The events happens as follows:

  1. 单击弹出窗口上的开始按钮
  2. start_click()方法运行
  3. 在Controller实例中调用方法start_game()
  4. 依次将原始Controller实例中的游戏状态更改为"True"

我的问题出在步骤3.我收到的错误消息是:

My problem is with step 3. The error message I get is:

TypeError: unbound method start_game() must be called with Controller 
instance as first argument (got nothing instead)

我猜想在StartPopUp类中需要对Controller类有一些引用.但是我不太了解如何创建该引用?

I guess there needs to be some reference to the Controller class in the StartPopUp class. But I don't quite understand how to create that reference?

import kivy
kivy.require('1.8.0')

from kivy.app import App
from kivy.uix.widget import Widget
from kivy.clock import Clock
from kivy.properties import BooleanProperty, NumericProperty, ObjectProperty
from kivy.uix.popup import Popup
from kivy.lang import Builder

Builder.load_string('''
<StartPopUp>            
    size_hint: .2, .2
    auto_dismiss: False
    title: 'Welcome'
    Button:
        text: 'Play'
        on_press: root.start_click()
        on_press: root.dismiss()

''')

class StartPopUp(Popup):

    def __init__(self, **kw):
        super(StartPopUp, self).__init__(**kw)

    def start_click(self):
        Controller.start_game()                    

class Controller(Widget):
    playing_label = BooleanProperty(False)          #Intitial phase of game is off

    def __init__(self, **kw):
        super(Controller, self).__init__(**kw)        

    def start_popup(self, dt):    
        sp = StartPopUp()
        sp.open()

    def start_game(self):
        self.playing_label = True
        print self.playing_label   

class MoleHuntApp(App):

    def build(self):
        game = Controller()
        Clock.schedule_once(game.start_popup, 1)
        return game

if __name__ == '__main__':
    MoleHuntApp().run() 

提前谢谢!

推荐答案

您可以像这样传递实例

class StartPopUp(Popup):

    def __init__(self, controller, **kw):
        super(StartPopUp, self).__init__(**kw)
        self.controller = controller

    def start_click(self):
        self.controller.start_game()

并在控制器中

def start_popup(self, dt):    
    sp = StartPopUp(self)
    sp.open()

这篇关于从现有实例中调用方法的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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