为什么必须使用address-of运算符获取指向成员函数的指针? [英] Why must I use address-of operator to get a pointer to a member function?
问题描述
struct A
{
void f() {}
};
void f() {}
int main()
{
auto p1 = &f; // ok
auto p2 = f; // ok
auto p3 = &A::f; // ok
//
// error : call to non-static member function
// without an object argument
//
auto p4 = A::f; // Why not ok?
}
为什么必须使用address-of运算符获取指向成员函数的指针?
Why must I use address-of operator to get a pointer to a member function?
推荐答案
auto p1 = &f; // ok
auto p2 = f; // ok
第一个或多或少是正确的事情.但是由于非成员函数具有隐式转换指向指针,因此&
没必要C ++进行了这种转换,适用于静态成员函数.
The first is more or less the right thing. But because non-member functions have implicit conversions to pointers, the &
isn't necessary. C++ makes that conversion, same applies to static member functions.
要引用 cppreference :
函数类型
T
的左值可以隐式转换为prvalue 指向该函数的指针.这不适用于非静态成员 函数,因为引用非静态成员函数的左值确实 不存在.
An lvalue of function type
T
can be implicitly converted to a prvalue pointer to that function. This does not apply to non-static member functions because lvalues that refer to non-static member functions do not exist.
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