幻像类型与原始类型具有相同的对齐方式吗? [英] Does a phantom type have the same alignment as the original one?
问题描述
考虑以下包含一些环境值的结构:
Consider the following struct that contains some environment values:
struct environment_values {
uint16_t humidity;
uint16_t temperature;
uint16_t charging;
};
我想向那些具有幻像类型*的值添加一些其他信息,并同时使其类型不同:
I would like to add some additional information to those values with a phantom type* and make their types distinct at the same time:
template <typename T, typename P>
struct Tagged {
T value;
};
// Actual implementation will contain some more features
struct Celsius{};
struct Power{};
struct Percent{};
struct Environment {
Tagged<uint16_t,Percent> humidity;
Tagged<uint16_t,Celsius> temperature;
Tagged<uint16_t,Power> charging;
};
Environment
的内存布局与environment_values
相同吗?这是否也适用于混合类型的布局,例如:
Is the memory-layout of Environment
the same as environment_values
? Does this also hold for mixed type layouts, e.g.:
struct foo {
uint16_t value1;
uint8_t value2;
uint64_t value3;
}
struct Foo {
Tagged<uint16_t, Foo> Value1;
Tagged<uint8_t , Bar> Value2;
Tagged<uint64_t, Quux> Value3;
}
对于到目前为止我尝试过的所有类型,都保留以下断言:
For all types I've tried so far, the following assertions held:
template <typename T, typename P = int>
constexpr void check() {
static_assert(alignof(T) == alignof(Tagged<T,P>), "alignment differs");
static_assert(sizeof(T) == sizeof(Tagged<T,P>), "size differs");
}
// check<uint16_t>(), check<uint32_t>(), check<char>() …
由于标记和未标记变体的大小也相同,所以我猜是,但是我希望可以肯定.
Since the size of the tagged and untagged variants is also the same, I guess the answer should be yes, but I would like to have some certainty.
*我不知道如何在C ++中调用这些标记的值. 强类型typedef"?我是从Haskell取这个名字的.
推荐答案
该标准在
对象类型具有对齐要求(3.9.1、3.9.2),这些要求放在 对该类型的对象可能位于的地址的限制 已分配. 对齐方式是实现定义的整数值 代表连续地址之间的字节数 可以分配给定的对象.对象类型强制对齐 对该类型的每个物体的要求;可以更严格地对齐 使用对齐说明符(7.6.2)请求.
Object types have alignment requirements (3.9.1, 3.9.2) which place restrictions on the addresses at which an object of that type may be allocated. An alignment is an implementation-defined integer value representing the number of bytes between successive addresses at which a given object can be allocated. An object type imposes an alignment requirement on every object of that type; stricter alignment can be requested using the alignment specifier (7.6.2).
此外, [basic.compound]/3 提到:
指针类型的值表示形式是实现定义的. 指向 layout-compatible类型的指针应具有相同的值 表示和对齐要求(6.11). [注意:指向 过度对齐的类型(6.11)没有特殊的表示形式,但是它们的 有效值范围受扩展对齐方式的限制 要求].
The value representation of pointer types is implementation-defined. Pointers to layout-compatible types shall have the same value representation and alignment requirements (6.11). [Note: Pointers to over-aligned types (6.11) have no special representation, but their range of valid values is restricted by the extended alignment requirement].
因此,可以保证与布局兼容的类型具有相同的对齐方式.
As a result, there is a guarantee that layout-compatible types have the same alignment.
struct { T m; }
和T
与布局不兼容.
As pointed here, in order for two elements to be layout compatible then they both have to be standard-layout types, and their non-static data members must occur with the same types and in the same order.
struct { T m; }
仅包含T
,但是T
是T
,因此它不能包含T
作为其第一个非静态数据成员.
struct { T m; }
contains just a T
, but T
is a T
so it cannot contain a T
as its first non-static data member.
这篇关于幻像类型与原始类型具有相同的对齐方式吗?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!