画一条平滑的线 [英] Draw a smooth line

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本文介绍了画一条平滑的线的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在使用libgdx开发游戏,我想使用形状渲染器绘制平滑线.

I am developing a game using libgdx and i want to draw a smooth line using shape renderer.

        shaperenderer.begin(ShapeType.Line);
        shaperenderer.line(fisrstVec2,secondVec2);
        shaperenderer.end();

我尝试过libgdx博客中的多样本抗锯齿. 我还经历了 libgdx中的反锯齿形 但是不幸的是,这些行并不是libgdx的最新版本.

I have tried Multi Sample anti aliasing from libgdx blog. I have also went through Anti aliased filed shape in libgdx but unfortunately these line is not in latest verson of libgdx.

   Gdx.gl.glEnable(GL10.GL_LINE_SMOOTH);
   Gdx.gl.glEnable(GL10.GL_POINT_SMOOTH); 

推荐答案

在配置中启用抗混叠:

对于台式机:

    LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
    config.samples = 2;
    new LwjglApplication(new MyGdxGame(Helper.arrayList(arg)), config);

对于Android:

    AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
    config.numSamples = 2;
    initialize(new MyGdxGame(null), config);

或者您可以创建一个1x1的白色像素图,并使用它来创建一个精灵并使用该精灵绘制线条,我个人更喜欢此方法,而不是ShapeRenderer(请注意,此方法中没有旋转):

/**
 * draws a line on the given axis between given points
 *
 * @param batch       spriteBatch
 * @param axis        axis of the line, vertical or horizontal
 * @param x          x position of the start of the line
 * @param y          y position of the start of the line
 * @param widthHeight width or height of the line according to the axis
 * @param thickness thickness of the line
 * @param color       color of the line, if the color is null, color will not be changed.
 */
public static void line(SpriteBatch batch, Axis axis, float x, float y, float widthHeight, float thickness, Color color, float alpha) {
    if (color != null) sprite.setColor(color);
    sprite.setAlpha(alpha);
    if (axis == Axis.vertical) {
        sprite.setSize(thickness, widthHeight);
    } else if (axis == Axis.horizontal) {
        sprite.setSize(widthHeight, 1);
    }
    sprite.setPosition(x,y);
    sprite.draw(batch);
    sprite.setAlpha(1);
}

对以前的方法进行了一些修改,您可以提出此方法来绘制旋转线.

public static void rotationLine(SpriteBatch batch, float x1, float y1, float x2, float y2, float thickness, Color color, float alpha) {
    // set color and alpha
    if (color != null) sprite.setColor(color);
    sprite.setAlpha(alpha);
    // set origin and rotation
    sprite.setOrigin(0,0);
    sprite.setRotation(getDegree(x2,y2, x1, y1));
    // set position and dimension
    sprite.setSize(distance(x1,y1,x2,y2),thickness);
    sprite.setPosition(x1, y1);
    // draw
    sprite.draw(batch);
    // reset rotation
    sprite.rotate(0);
}

public static float getDegree(float x, float y, float originX, float originY) {
    float angle = (float) Math.toDegrees(Math.atan2(y - originY, x - originX));
    while (angle < 0 || angle > 360)
        if (angle < 0) angle += 360;
        else if (angle > 360) angle -= 360;
    return angle;
}

public static float distance(float x, float y, float x2, float y2) {
    return (float) Math.sqrt(Math.pow((x2 - x), 2) + Math.pow((y2 - y), 2));
}

这篇关于画一条平滑的线的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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