如何优化Cortex-M3的滤波器环路? [英] How do I optimise a filter loop for Cortex-M3?
问题描述
我只需要更改代码即可执行相同的基本功能,但还要对其进行优化,基本上,我认为过滤器循环是可以更改的主要代码,因为我觉得里面的指令太多了,但是不知道从哪里开始.我正在使用Cortex M3和Thumb2.
I just need to alter the code so that it does the same basic function but more optimised, basically I think the filter loop is the main piece of code that can be changed as I feel there are too many instructions in there, but don't know where to start with it. I am working with the Cortex M3 and Thumb 2.
我试图篡改过滤器循环,以便我可以将寄存器中存储的先前数字相加并将其除以8,但是我不知道该如何真正执行.
I have tried tampering with the filter loop, so that I could add the previous number stored in the register and divide that by 8, but I do not know how to really execute that.
; Perform in-place filtering of data supplied in memory
; the filter to be applied is a non-recursive filter of the form
; y[0] = x[-2]/8 + x[-1]/8 + x[0]/4 + x[1]/8 + x[2]/8
; set up the exception addresses
THUMB
AREA RESET, CODE, READONLY
EXPORT __Vectors
EXPORT Reset_Handler
__Vectors
DCD 0x00180000 ; top of the stack
DCD Reset_Handler ; reset vector - where the program starts
num_words EQU (end_source-source)/4 ; number of input values
filter_length EQU 5 ; number of filter taps (values)
AREA 2a_Code, CODE, READONLY
Reset_Handler
ENTRY
; set up the filter parameters
LDR r0,=source ; point to the start of the area of memory holding inputs
MOV r1,#num_words ; get the number of input values
MOV r2,#filter_length ; get the number of filter taps
LDR r3,=dest ; point to the start of the area of memory holding outputs
; find out how many times the filter needs to be applied
SUBS r4,r1,r2 ; find the number of applications of the filter needed, less 1
BMI exit ; give up if there is insufficient data for any filtering
; apply the filter
filter_loop
LDMIA r0,{r5-r9} ; get the next 5 data values to be filtered
ADD r5,r5,r9 ; sum x[-2] with x[2]
ADD r6,r6,r8 ; sum x[-1] with x[1]
ADD r9,r5,r6 ; sum x[-2]+x[2] with x[-1]+x[1]
ADD r7,r7,r9,LSR #1 ; sum x[0] with (x[-2]+x[2]+x[-1]+x[1])/2
MOV r7,r7,LSR #2 ; form (x[0] + (x[-2]+x[-1]+x[1]+x[2])/2)/4
STR r7,[r3],#4 ; save calculated filtered value, move to next output data item
ADD r0,r0,#4 ; move to start of next 5 input data values
SUBS r4,r4,#1 ; move on to next set of 5 inputs
BPL filter_loop ; continue until last set of 5 inputs reached
; execute an endless loop once done
exit
B exit
AREA 2a_ROData, DATA, READONLY
source ; some saw tooth data to filter - should blunt the sharp edges
DCD 0,10,20,30,40,50,60,70,80,90,100,0,10,20,30,40,50,60,70,80,90,100
DCD 0,10,20,30,40,50,60,70,80,90,100,0,10,20,30,40,50,60,70,80,90,100
DCD 0,10,20,30,40,50,60,70,80,90,100,0,10,20,30,40,50,60,70,80,90,100
DCD 0,10,20,30,40,50,60,70,80,90,100,0,10,20,30,40,50,60,70,80,90,100
end_source
AREA 2a_RWData, DATA, READWRITE
dest ; copy to this area of memory
SPACE end_source-source
end_dest
END
END
我希望有一种更有效的代码运行方式,只要它能做同样的事情,它就可以减少代码的整体大小或加快循环的执行时间.任何帮助将不胜感激.
I expect there to be a more efficient way to run the code, weather that reduces the overall size of the code or speeds up the execution time of the cycles, as long as it does the same thing. Any help would be appreciated.
推荐答案
对于代码大小,请尝试仅使用可用于短16位编码的寄存器r0..r7.
For code-size, try to only use registers r0..r7 which can be used in short 16-bit encodings.
此外,当非标志设置版本需要32位时,带有标志设置的指令版本通常具有16位编码.例如
Also, versions of instructions with flag-setting often have 16-bit encodings when the non-flag-setting version requires 32-bit. e.g.
-
adds r0, #4
是16位,而32位add r0, #4
-
movs r7,r7,LSR #2
是16位,而32位MOV r7,r7,LSR #2
-
movs r2,#filter_length
是16位,而32位MOV r2,#filter_length
. (像#88
这样的非微小立即数仍需要32位Thumb2mov
) -
stmia r3!, {r5}
(带回写)是16位,而32位str r7, [r3], #4
具有后递增.
adds r0, #4
is 16-bit vs. 32-bitadd r0, #4
movs r7,r7,LSR #2
is 16-bit vs. 32-bitMOV r7,r7,LSR #2
movs r2,#filter_length
is 16-bit vs. 32-bitMOV r2,#filter_length
. (non-tiny immediates like#88
still need a 32-bit Thumb2mov
)stmia r3!, {r5}
(with write-back) is 16-bit vs. 32-bitstr r7, [r3], #4
with post-increment.
请参阅我对先前问题的回答的拇指代码大小"部分:如何减少阶乘循环的执行时间和周期数?和/或代码大小?.查看代码的反汇编并查找32位指令,并检查为什么它们是32位的,并寻找一种使它们成为16位的方法.这只是您始终可以做的超基本Thumb优化.
See the Thumb code-size section of my answer on your earlier question: How do I reduce execution time and number of cycles for a factorial loop? And/or code-size?. Look at the disassembly for your code and look for 32-bit instructions, and check why they're 32-bit, and look for a way to make them 16-bit. This is just super-basic Thumb optimization that you can always do.
r1
和r2
甚至没有在循环中使用,并且r4 = r1-r2
是一个汇编时常量,您在运行时使用3条指令进行计算. movs r4, #num_words - filter_length
.
r1
and r2
aren't even used inside your loop, and r4 = r1-r2
is an assemble-time constant that you're computing at runtime with 3 instructions... So that's obviously insane vs. movs r4, #num_words - filter_length
.
如果假定这些是在汇编时对于您的真实代码未知的输入(也许在不同的输入上有时使用相同的功能?),则在计算循环计数器后重用无效"的寄存器.在r0和r3中接受指针有点笨拙,因此,如果将r1
用于循环计数器,则r2
和r4-r7
是空闲的;如果使用r5-r7
是空闲的>.
If those are supposed to be inputs that aren't known at assemble time for your real code (maybe the same function is sometimes used on different inputs?), then reuse the registers that are "dead" after calculating a loop counter. It's kind of clunky that you accept pointers in r0 and r3, so you then have r2
and r4-r7
free if you use r1
for the loop counter, or r1-r2
and r5-r7
free if you use r4
.
我选择使用r1
作为循环计数器.这是我的版本(arm-none-eabi-gcc -g -c -mthumb -mcpu=cortex-m3 arm-filter.S && arm-none-eabi-objdump -drwC arm-filter.o
)
I chose to use r1
for the loop counter. This is disassembly from my version (arm-none-eabi-gcc -g -c -mthumb -mcpu=cortex-m3 arm-filter.S && arm-none-eabi-objdump -drwC arm-filter.o
)
@@ Saving code size without any other changes
00000000 <function>:
0: 480a ldr r0, [pc, #40] ; (2c <exit+0x4>)
2: f05f 0158 movs.w r1, #88 ; 0x58
6: 2205 movs r2, #5
8: 4b09 ldr r3, [pc, #36] ; (30 <exit+0x8>)
a: 1a89 subs r1, r1, r2
c: d40c bmi.n 28 <exit>
0000000e <filter_loop>:
e: e890 00f4 ldmia.w r0, {r2, r4, r5, r6, r7}
12: 443a add r2, r7
14: 4434 add r4, r6
16: 4414 add r4, r2
18: eb15 0554 adds.w r5, r5, r4, lsr #1
1c: 08ad lsrs r5, r5, #2
1e: c320 stmia r3!, {r5}
20: 3004 adds r0, #4
22: 3901 subs r1, #1
24: d5f3 bpl.n e <filter_loop>
00000026 <exit>:
26: e7fe b.n 26 <exit>
Cortex-M3没有NEON,但是输出之间存在数据重用.通过展开,我们绝对可以重用加载结果以及某些内部" add
结果.也许有一个滑动窗口可以减去不再占总数的单词并添加新单词.
Cortex-M3 doesn't have NEON, but there is data reuse between outputs. With unrolling, we can definitely reuse the load results, and some of the "inner" add
results. Maybe with a sliding window to subtract the word that's no longer part of the total and add in the new one.
但是中间元素为特殊",我们在两侧都有两个2元素窗口,除非顶部有足够的备用位来添加x[0]
两次,然后右移3而不溢出.那么您甚至不需要展开,只需加载1个元素/调整滑动窗口并重新计算中间/存储1个元素.
But with the middle element being "special", we have two 2-element windows on either side, unless we have enough spare bits at the top to add x[0]
twice and then right shift by 3 without overflowing. Then you don't even need to unroll, just load 1 element / adjust sliding window and recalc the middle / store 1 element.
(此答案的第一个版本是基于对代码的误解.我稍后可能会通过速度优化进行更新,但现在进行编辑以删除错误的内容.)
(My first version of this answer was based on a misunderstanding of the code. I might update with a speed optimization later, but for now editing to remove wrong stuff.)
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