计算将二维四边形转换为另一个四边形的矩阵 [英] Computing a matrix which transforms a quadrangle to another quadrangle in 2D

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问题描述

在下图中,目标是计算单应矩阵H,该矩阵将点a1 a2 a3 a4转换为其对应的b1 b2 b3 b4. 那是:

In the figure below the goal is to compute the homography matrix H which transforms the points a1 a2 a3 a4 to their counterparts b1 b2 b3 b4. That is:

[b1 b2 b3 b4] = H * [a1 a2 a3 a4]

您建议哪种方法是计算H(3x3)的最佳方法. a1 ... b4是2D中的点,它们以齐次坐标系表示(即[a1_x a1_y 1]',...). 编辑: 对于这些类型的问题,我们使用SVD,所以我想看看如何在Matlab中简单地做到这一点.

What way would you suggest to be the best way to calculate H(3x3). a1...b4 are points in 2D which are represented in homogeneous coordinate systems ( that is [a1_x a1_y 1]', ...). EDIT: For these types of problems we use SVD, So i would like to see how this can be simply done in Matlab.

编辑:

这是我最初尝试使用Maltlab中的svd(H = Q/P)解决此问题的方法.考虑给定示例的以下代码

Here is how I initially tried to solve it using svd (H=Q/P) in Maltlab. Cosider the following code for the given example

px=[0 1 1 0];  % a square
py=[1 1 0 0];

qx=[18 18 80 80];    % a random quadrangle
qy=[-20 20 60 -60];
if (DEBUG)
  fill(px,py,'r');
  fill(qx,qy,'r');
end

Q=[qx;qy;ones(size(qx))];
P=[px;py;ones(size(px))];
H=Q/P;
H*P-Q
answer:
   -0.0000         0         0         0         0
  -20.0000   20.0000  -20.0000   20.0000    0.0000
   -0.0000         0         0         0   -0.0000

我期望答案是一个空矩阵,但事实并非如此!...这就是为什么我在StackOverflow中问这个问题. 现在,我们都知道这是一个投影变换,显然不是欧几里得.但是,最好知道在一般情况下是否仅使用4个点即可计算出这样的矩阵.

I am expecting the answer to be a null matrix but it is not!... and that's why I asked this question in StackOverflow. Now, we all know it is a projective transformation not obviously Euclidean. However, it is good to know if in general care calculating such matrix using only 4 points is possible.

推荐答案

使用您发布的数据:

P = [px(:) py(:)];
Q = [qx(:) qy(:)];

计算转换:

H = Q/P;

应用转换:

Q2 = H*P;

比较结果:

err = Q2-Q

输出:

err =
   7.1054e-15   7.1054e-15
  -3.5527e-15  -3.5527e-15
  -1.4211e-14  -2.1316e-14
   1.4211e-14   1.4211e-14

对于所有意图和目的,均为零.

which is zeros for all intents and purposes..

因此,正如您在评论中指出的那样,以上方法将不会计算3x3单应性矩阵.它只用提供的点数来解决方程组:

So as you pointed out in the comments, the above method will not compute the 3x3 homography matrix. It simply solves the system of equations with as many equations as points provided:

H * A = B   -->   H = B*inv(A)   -->   H = B/A (mrdivide)

否则,MATLAB在图像处理工具箱中具有CP2TFORM功能.这是应用于所示图像的示例:

Otherwise, MATLAB has the CP2TFORM function in the image processing toolbox. Here is an example applied to the image shown:

%# read illustration image
img = imread('http://i.stack.imgur.com/ZvaZK.png');
img = imcomplement(im2bw(img));

%# split into two equal-sized images
imgs{1} = img(:,fix(1:end/2));
imgs{2} = img(:,fix(end/2:end-1));

%# extract the four corner points A and B from both images
C = cell(1,2);
for i=1:2
    %# some processing
    I = imfill(imgs{i}, 'holes');
    I = bwareaopen(imclearborder(I),200);
    I = imfilter(im2double(I), fspecial('gaussian'));

    %# find 4 corners
    C{i} = corner(I, 4);

    %# sort corners in a consistent way (counter-clockwise)
    idx = convhull(C{i}(:,1), C{i}(:,2));
    C{i} = C{i}(idx(1:end-1),:);
end

%# show the two images with the detected corners
figure
for i=1:2
    subplot(1,2,i), imshow(imgs{i})
    line(C{i}(:,1), C{i}(:,2), 'Color','r', 'Marker','*', 'LineStyle','none')
    text(C{i}(:,1), C{i}(:,2), num2str((1:4)'), 'Color','r', ...
        'FontSize',18, 'Horiz','left', 'Vert','bottom')
end

在检测到角点之后,现在我们可以获得空间变换:

With the corners detected, now we can obtain the spatial transformation:

%# two sets of points
[A,B] = deal(C{:});

%# infer projective transformation using CP2TFORM
T = cp2tform(A, B, 'projective');

%# 3x3 Homography matrix
H = T.tdata.T;
Hinv = T.tdata.Tinv;

%# align points in A into B
X = tformfwd(T, A(:,1), A(:,2));

%# show result of transformation
line(X([1:end 1],1), X([1:end 1],2), 'Color','g', 'LineWidth',2)

结果:

>> H = T.tdata.T
H =
      0.74311    -0.055998    0.0062438
      0.44989      -1.0567   -0.0035331
      -293.31       62.704      -1.1742

>> Hinv = T.tdata.Tinv
Hinv =
       -1.924     -0.42859   -0.0089411
      -2.0585      -1.2615   -0.0071501
       370.68       39.695            1

我们可以自己确认计算结果

We can confirm the calculation ourselves:

%# points must be in Homogenous coordinates (x,y,w)
>> Z = [A ones(size(A,1),1)] * H;
>> Z = bsxfun(@rdivide, Z, Z(:,end))   %# divide by w
Z =
          152           57            1
          219          191            1
           62          240            1
           92          109            1

映射到B中的点:

%# maximum error
>> max(max( abs(Z(:,1:2)-B) ))
ans =
   8.5265e-14

这篇关于计算将二维四边形转换为另一个四边形的矩阵的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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