如何使android的画布2D图形过渡 [英] How to make 2D graphic transition in android canvas

查看:132
本文介绍了如何使android的画布2D图形过渡的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我在使用油漆画布画了一个圈在机器人

I have draw a circle using paint and canvas in android .

我想移动的圆圈在某些方向,是否有可以使用任何API方法?还是我必须使用循环和改变位置每次?

I want to move the circle in some direction, are there any API methods that can be used ? Or do I have to use a loop and changing the position each time?

推荐答案

你可以参考code以下,在onTouchEvent,你可以处理的方向和移动的对象。

Hi you can refer the code below, In onTouchEvent, you can handle directions and move the object.

// Tutorial2D.java主要活动

// Tutorial2D.java main activity

import android.app.Activity;
import android.graphics.Color;
import android.os.Bundle;
import android.view.Window;

public class Tutorial2D extends Activity {
    Square drawView;

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        requestWindowFeature(Window.FEATURE_NO_TITLE);
        drawView = new Square(this);
        drawView.setBackgroundColor(Color.WHITE);
        setContentView(drawView);
    }

}

// Square.java

// Square.java

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.MotionEvent;
import android.view.View;

class Square extends View {
    Bitmap mBitmap;
    Paint paint = new Paint();

    public Square(Context context) {
        super(context);
    }

    @Override
    public void onDraw(Canvas canvas) {
        canvas.rotate(direction, mCenterX, mCenterY);
        paint.setColor(Color.BLACK);
        paint.setStrokeWidth(3);
        canvas.drawRect(230, 230, 280, 280, paint);
        paint.setStrokeWidth(0);
        paint.setColor(Color.CYAN);
        canvas.drawRect(233, 260, 277, 277, paint);
        paint.setColor(Color.YELLOW);
        canvas.drawRect(233, 233, 277, 260, paint);
    }

    private float mCenterX, mCenterY;
    private float direction = 0;
    private float sX, sY;
    private float startDirection = 0;

    private void touchStart(float x, float y) {
        mCenterX = this.getWidth() / 2;
        mCenterY = this.getHeight() / 2;
        sX = x;
        sY = y;
    }

    private void touchMove(float x, float y) {
        // this calculate the angle the image rotate
        float angle = (float) angleBetween2Lines(mCenterX, mCenterY, sX, sY, x,
                y);
        direction = (float) Math.toDegrees(angle) * -1 + startDirection;
        this.invalidate();
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {

        float x = event.getX();
        float y = event.getY();
        switch (event.getAction()) {
        case MotionEvent.ACTION_DOWN:
            // record the start position of finger
            touchStart(x, y);
            break;
        case MotionEvent.ACTION_MOVE:
            // update image angle
            touchMove(x, y);
            break;
        case MotionEvent.ACTION_UP:
            startDirection = direction;
            break;
        }

        return true;
    }

    public double angleBetween2Lines(float centerX, float centerY, float x1,
            float y1, float x2, float y2) {
        double angle1 = Math.atan2(y1 - centerY, x1 - centerX);
        double angle2 = Math.atan2(y2 - centerY, x2 - centerX);
        return angle1 - angle2;
    }
}

这篇关于如何使android的画布2D图形过渡的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆