SDL2如何在第二个监视器上放置窗口? [英] SDL2 How to position a window on a second monitor?
问题描述
我正在使用SDL_SetWindowPosition
定位窗口.我可以使用此功能将窗口放置在另一台监视器上吗?
I am using SDL_SetWindowPosition
to position my window. Can I use this function to position my window on another monitor?
更新
在Windows 10中更改文本大小时,使用SDL_GetDisplayBounds
不会返回正确的监视器位置.有什么办法解决此问题吗?
Using SDL_GetDisplayBounds
will not return the correct monitor positions when the text size is changed in Windows 10. Any ideas how to fix this?
推荐答案
SDL2使用全局屏幕空间坐标系.每个显示设备在此坐标空间内都有自己的边界.下面的示例在另一个显示设备上放置一个窗口:
SDL2 uses a global screen space coordinate system. Each display device has its own bounds inside this coordinate space. The following example places a window on a second display device:
// enumerate displays
int displays = SDL_GetNumVideoDisplays();
assert( displays > 1 ); // assume we have secondary monitor
// get display bounds for all displays
vector< SDL_Rect > displayBounds;
for( int i = 0; i < displays; i++ ) {
displayBounds.push_back( SDL_Rect() );
SDL_GetDisplayBounds( i, &displayBounds.back() );
}
// window of dimensions 500 * 500 offset 100 pixels on secondary monitor
int x = displayBounds[ 1 ].x + 100;
int y = displayBounds[ 1 ].y + 100;
int w = 500;
int h = 500;
// so now x and y are on secondary display
SDL_Window * window = SDL_CreateWindow( "title", x, y, w, h, FLAGS... );
看看SDL_video.h
中SDL_WINDOWPOS_CENTERED
的定义,我们将其定义为
Looking at the definition of SDL_WINDOWPOS_CENTERED
in SDL_video.h
we see it is defined as
#define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
所以我们也可以使用宏SDL_WINDOWPOS_CENTERED_DISPLAY( n )
,其中n
是显示索引.
so we could also use the macro SDL_WINDOWPOS_CENTERED_DISPLAY( n )
where n
is the display index.
Windows 10更新-DPI缩放问题
似乎SDL2和在Windows中更改DPI比例(即文本比例)确实存在错误.
It seems like there is indeed a bug with SDL2 and changing the DPI scale in Windows (i.e. text scale).
以下是与该问题相关的两个错误报告.他们两个显然仍未解决.
Here are two bug reports relevant to the problem. They are both still apparently unresolved.
https://bugzilla.libsdl.org/show_bug.cgi?id=3433
https://bugzilla.libsdl.org/show_bug.cgi?id=2713
潜在的解决方案
我确信OP可以使用WIN32 api来确定scale != 100%
的dpi比例,然后以此来校正界限.
I am sure that the OP could use the WIN32 api to determine the dpi scale, for scale != 100%
, and then correct the bounds by that.
这篇关于SDL2如何在第二个监视器上放置窗口?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!