复制vs std :: move int [英] copy vs std::move for ints
问题描述
- 在该示例中,默认副本和std :: move有什么区别?
- 在
move
之后,对象与新对象之间是否存在依赖关系?
- What's difference between default copy and std::move in that example?
- After
move
the object is there any dependence between new and old ones?
int main () {
int a = 100;
std::cout<<&a<<std::endl;
auto a_copy = a; // deduced as int
std::cout<<&a_copy<<std::endl;
auto a_move = std::move(a); // deduced as int
std::cout<<&a_move<<std::endl;
};
输出:
0x7fffffffe094
0x7fffffffe098
0x7fffffffe09c
推荐答案
在此示例中,没有区别.我们最终得到3个int
,其值为100.但是,不同类型肯定会有所不同.例如,让我们考虑类似vector<int>
:
In this example, there is no difference. We will end up with 3 int
s with value 100. There could definitely be a difference with different types though. For instance, let's consider something like vector<int>
:
std::vector<int> a = {1, 2, 3, 4, 5}; // a has size 5
auto a_copy = a; // copy a. now we have two vectors of size 5
auto a_move = std::move(a); // *move* a into a_move
最后一个变量a_move
拥有a
内部指针的所有权.因此,我们最终得到的是a_move
是大小为5的向量,但是a
现在为空. move
比copy
效率更高(想象一下,如果它是1000个字符串的向量-a_copy
将涉及分配1000个字符串的缓冲区并复制1000个字符串,但是a_move
只是分配了几个指针).
The last variable, a_move
, takes ownership of a
's internal pointers. So what we end up with is a_move
is a vector of size 5, but a
is now empty. The move
is much more efficient than a copy
(imagine if it was a vector of 1000 strings instead - a_copy
would involve allocating a 1000-string buffer and copying 1000 strings, but a_move
just assigns a couple pointers).
对于某些其他类型,可能无效:
For some other types, one might be invalid:
std::unique_ptr<int> a{new int 42};
auto a_copy = a; // error
auto a_move = std::move(a); // OK, now a_move owns 42, but a points to nothing
对于许多类型,没有什么区别:
For many types, there's no difference though:
std::array<int, 100> a;
auto a_copy = a; // copy 100 ints
auto a_move = std::move(a); // also copy 100 ints, no special move ctor
更一般地:
T a;
auto a_copy = a; // calls T(const T& ), the copy constructor
auto a_move = std::move(a); // calls T(T&& ), the move constructor
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